/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon; public class Assets { public static final String ARCS_BG = "arcs1.png"; public static final String ARCS_FG = "arcs2.png"; public static final String DASHBOARD = "dashboard.png"; public static final String BANNERS = "banners.png"; public static final String BADGES = "badges.png"; public static final String LOCKED = "locked_badge.png"; public static final String AMULET = "amulet.png"; public static final String CHROME = "chrome.png"; public static final String ICONS = "icons.png"; public static final String STATUS = "status_pane.png"; public static final String HP_BAR = "hp_bar.png"; public static final String SHLD_BAR = "shield_bar.png"; public static final String XP_BAR = "exp_bar.png"; public static final String TOOLBAR = "toolbar.png"; public static final String SHADOW = "shadow.png"; public static final String BOSSHP = "boss_hp.png"; public static final String WARRIOR = "warrior.png"; public static final String MAGE = "mage.png"; public static final String ROGUE = "rogue.png"; public static final String HUNTRESS = "ranger.png"; public static final String AVATARS = "avatars.png"; public static final String PET = "pet.png"; public static final String SURFACE = "surface.png"; public static final String FIREBALL = "fireball.png"; public static final String SPECKS = "specks.png"; public static final String EFFECTS = "effects.png"; public static final String RAT = "rat.png"; public static final String GNOLL = "gnoll.png"; public static final String CRAB = "crab.png"; public static final String GOO = "goo.png"; public static final String SWARM = "swarm.png"; public static final String SKELETON = "skeleton.png"; public static final String SHAMAN = "shaman.png"; public static final String THIEF = "thief.png"; public static final String TENGU = "tengu.png"; public static final String SHEEP = "sheep.png"; public static final String KEEPER = "shopkeeper.png"; public static final String BAT = "bat.png"; public static final String BRUTE = "brute.png"; public static final String SPINNER = "spinner.png"; public static final String DM300 = "dm300.png"; public static final String WRAITH = "wraith.png"; public static final String ELEMENTAL= "elemental.png"; public static final String MONK = "monk.png"; public static final String WARLOCK = "warlock.png"; public static final String GOLEM = "golem.png"; public static final String UNDEAD = "undead.png"; public static final String KING = "king.png"; public static final String STATUE = "statue.png"; public static final String PIRANHA = "piranha.png"; public static final String EYE = "eye.png"; public static final String SUCCUBUS = "succubus.png"; public static final String SCORPIO = "scorpio.png"; public static final String ROTTING = "rotting_fist.png"; public static final String BURNING = "burning_fist.png"; public static final String YOG = "yog.png"; public static final String LARVA = "larva.png"; public static final String GHOST = "ghost.png"; public static final String MAKER = "wandmaker.png"; public static final String TROLL = "blacksmith.png"; public static final String IMP = "demon.png"; public static final String RATKING = "ratking.png"; public static final String BEE = "bee.png"; public static final String MIMIC = "mimic.png"; public static final String ROT_LASH = "rot_lasher.png"; public static final String ROT_HEART= "rot_heart.png"; public static final String GUARD = "guard.png"; public static final String ITEMS = "items.png"; public static final String PLANTS = "plants.png"; public static final String TRAPS = "traps.png"; public static final String TILES_SEWERS = "tiles0.png"; public static final String TILES_PRISON = "tiles1.png"; public static final String TILES_CAVES = "tiles2.png"; public static final String TILES_CITY = "tiles3.png"; public static final String TILES_HALLS = "tiles4.png"; public static final String WATER_SEWERS = "water0.png"; public static final String WATER_PRISON = "water1.png"; public static final String WATER_CAVES = "water2.png"; public static final String WATER_CITY = "water3.png"; public static final String WATER_HALLS = "water4.png"; public static final String WEAK_FLOOR = "custom_tiles/weak_floor.png"; public static final String PRISON_QUEST = "custom_tiles/prison_quests.png"; public static final String PRISON_EXIT = "custom_tiles/prison_exit.png"; public static final String BUFFS_SMALL = "buffs.png"; public static final String BUFFS_LARGE = "large_buffs.png"; public static final String SPELL_ICONS = "spell_icons.png"; public static final String CONS_ICONS = "consumable_icons.png"; public static final String PIXELFONT = "pixel_font.png"; public static final String FONT1X = "font1x.png"; public static final String FONT2X = "font2x.png"; public static final String THEME = "theme.mp3"; public static final String TUNE = "game.mp3"; public static final String HAPPY = "surface.mp3"; public static final String SND_CLICK = "snd_click.mp3"; public static final String SND_BADGE = "snd_badge.mp3"; public static final String SND_GOLD = "snd_gold.mp3"; public static final String SND_OPEN = "snd_door_open.mp3"; public static final String SND_UNLOCK = "snd_unlock.mp3"; public static final String SND_ITEM = "snd_item.mp3"; public static final String SND_DEWDROP = "snd_dewdrop.mp3"; public static final String SND_HIT = "snd_hit.mp3"; public static final String SND_MISS = "snd_miss.mp3"; public static final String SND_STEP = "snd_step.mp3"; public static final String SND_WATER = "snd_water.mp3"; public static final String SND_DESCEND = "snd_descend.mp3"; public static final String SND_EAT = "snd_eat.mp3"; public static final String SND_READ = "snd_read.mp3"; public static final String SND_LULLABY = "snd_lullaby.mp3"; public static final String SND_DRINK = "snd_drink.mp3"; public static final String SND_SHATTER = "snd_shatter.mp3"; public static final String SND_ZAP = "snd_zap.mp3"; public static final String SND_LIGHTNING= "snd_lightning.mp3"; public static final String SND_LEVELUP = "snd_levelup.mp3"; public static final String SND_DEATH = "snd_death.mp3"; public static final String SND_CHALLENGE= "snd_challenge.mp3"; public static final String SND_CURSED = "snd_cursed.mp3"; public static final String SND_TRAP = "snd_trap.mp3"; public static final String SND_EVOKE = "snd_evoke.mp3"; public static final String SND_TOMB = "snd_tomb.mp3"; public static final String SND_ALERT = "snd_alert.mp3"; public static final String SND_MELD = "snd_meld.mp3"; public static final String SND_BOSS = "snd_boss.mp3"; public static final String SND_BLAST = "snd_blast.mp3"; public static final String SND_PLANT = "snd_plant.mp3"; public static final String SND_RAY = "snd_ray.mp3"; public static final String SND_BEACON = "snd_beacon.mp3"; public static final String SND_TELEPORT = "snd_teleport.mp3"; public static final String SND_CHARMS = "snd_charms.mp3"; public static final String SND_MASTERY = "snd_mastery.mp3"; public static final String SND_PUFF = "snd_puff.mp3"; public static final String SND_ROCKS = "snd_rocks.mp3"; public static final String SND_BURNING = "snd_burning.mp3"; public static final String SND_FALLING = "snd_falling.mp3"; public static final String SND_GHOST = "snd_ghost.mp3"; public static final String SND_SECRET = "snd_secret.mp3"; public static final String SND_BONES = "snd_bones.mp3"; public static final String SND_BEE = "snd_bee.mp3"; public static final String SND_DEGRADE = "snd_degrade.mp3"; public static final String SND_MIMIC = "snd_mimic.mp3"; }