/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.watabou.noosa.BitmapTextMultiline; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; public class WndMessage extends Window { private static final int WIDTH_P = 120; private static final int WIDTH_L = 144; private static final int MARGIN = 4; public WndMessage( String text ) { super(); BitmapTextMultiline info = PixelScene.createMultiline( text, 6 ); info.maxWidth = (ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P) - MARGIN * 2; info.measure(); info.x = info.y = MARGIN; add( info ); resize( (int)info.width() + MARGIN * 2, (int)info.height() + MARGIN * 2 ); } }