/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.shatteredpixel.shatteredpixeldungeon.windows.WndChooseWay; public class TomeOfMastery extends Item { private static final String TXT_BLINDED = "You can't read while blinded"; public static final float TIME_TO_READ = 10; public static final String AC_READ = "READ"; { stackable = false; image = ItemSpriteSheet.MASTERY; unique = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_READ ); return actions; } @Override public void execute( Hero hero, String action ) { if (action.equals( AC_READ )) { if (hero.buff( Blindness.class ) != null) { GLog.w( TXT_BLINDED ); return; } curUser = hero; HeroSubClass way1 = null; HeroSubClass way2 = null; switch (hero.heroClass) { case WARRIOR: way1 = HeroSubClass.GLADIATOR; way2 = HeroSubClass.BERSERKER; break; case MAGE: way1 = HeroSubClass.BATTLEMAGE; way2 = HeroSubClass.WARLOCK; break; case ROGUE: way1 = HeroSubClass.FREERUNNER; way2 = HeroSubClass.ASSASSIN; break; case HUNTRESS: way1 = HeroSubClass.SNIPER; way2 = HeroSubClass.WARDEN; break; } GameScene.show( new WndChooseWay( this, way1, way2 ) ); } else { super.execute( hero, action ); } } @Override public boolean doPickUp( Hero hero ) { Badges.validateMastery(); return super.doPickUp( hero ); } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public String info() { return "This worn leather book is not that thick, but you feel somehow, " + "that you can gather a lot from it. Remember though that reading " + "this tome may require some time."; } public void choose( HeroSubClass way ) { detach( curUser.belongings.backpack ); curUser.spend( TomeOfMastery.TIME_TO_READ ); curUser.busy(); curUser.subClass = way; curUser.sprite.operate( curUser.pos ); Sample.INSTANCE.play( Assets.SND_MASTERY ); SpellSprite.show( curUser, SpellSprite.MASTERY ); curUser.sprite.emitter().burst( Speck.factory( Speck.MASTERY ), 12 ); GLog.w( "You have chosen the way of the %s!", Utils.capitalize( way.title() ) ); if (way == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) { Buff.affect( curUser, Fury.class ); } } }