/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact; import com.watabou.noosa.BitmapTextMultiline; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; public class WndInfoItem extends Window { private static final String TTL_CHEST = "Chest"; private static final String TTL_LOCKED_CHEST = "Locked chest"; private static final String TTL_CRYSTAL_CHEST = "Crystal chest"; private static final String TTL_TOMB = "Tomb"; private static final String TTL_SKELETON = "Skeletal remains"; private static final String TTL_REMAINS = "Heroes remains"; private static final String TXT_WONT_KNOW = "You won't know what's inside until you open it!"; private static final String TXT_NEED_KEY = TXT_WONT_KNOW + " But to open it you need a golden key."; private static final String TXT_INSIDE = "You can see %s inside, but to open the chest you need a golden key."; private static final String TXT_OWNER = "This ancient tomb may contain something useful, " + "but its owner will most certainly object to checking."; private static final String TXT_SKELETON = "This is all that's left of some unfortunate adventurer. " + "Maybe it's worth checking for any valuables."; private static final String TXT_REMAINS = "This is all that's left from one of your predecessors. " + "Maybe it's worth checking for any valuables."; private static final float GAP = 2; private static final int WIDTH = 120; public WndInfoItem( Heap heap ) { super(); if (heap.type == Heap.Type.HEAP || heap.type == Heap.Type.FOR_SALE) { Item item = heap.peek(); int color = TITLE_COLOR; if (item.levelKnown && item.level > 0) { color = ItemSlot.UPGRADED; } else if (item.levelKnown && item.level < 0) { color = ItemSlot.DEGRADED; } fillFields( item.image(), item.glowing(), color, item.toString(), item.info() ); } else { String title; String info; if (heap.type == Type.CHEST || heap.type == Type.MIMIC) { title = TTL_CHEST; info = TXT_WONT_KNOW; } else if (heap.type == Type.TOMB) { title = TTL_TOMB; info = TXT_OWNER; } else if (heap.type == Type.SKELETON) { title = TTL_SKELETON; info = TXT_SKELETON; } else if (heap.type == Type.REMAINS) { title = TTL_REMAINS; info = TXT_REMAINS; } else if (heap.type == Type.CRYSTAL_CHEST) { title = TTL_CRYSTAL_CHEST; if (heap.peek() instanceof Artifact) info = Utils.format( TXT_INSIDE, "an artifact" ); else info = Utils.format( TXT_INSIDE, Utils.indefinite( heap.peek().name() ) ); } else { title = TTL_LOCKED_CHEST; info = TXT_NEED_KEY; } fillFields( heap.image(), heap.glowing(), TITLE_COLOR, title, info ); } } public WndInfoItem( Item item ) { super(); int color = TITLE_COLOR; if (item.levelKnown && item.level > 0) { color = ItemSlot.UPGRADED; } else if (item.levelKnown && item.level < 0) { color = ItemSlot.DEGRADED; } fillFields( item.image(), item.glowing(), color, item.toString(), item.info() ); } private void fillFields( int image, ItemSprite.Glowing glowing, int titleColor, String title, String info ) { IconTitle titlebar = new IconTitle(); titlebar.icon( new ItemSprite( image, glowing ) ); titlebar.label( Utils.capitalize( title ), titleColor ); titlebar.setRect( 0, 0, WIDTH, 0 ); add( titlebar ); BitmapTextMultiline txtInfo = PixelScene.createMultiline( info, 6 ); txtInfo.maxWidth = WIDTH; txtInfo.measure(); txtInfo.x = titlebar.left(); txtInfo.y = titlebar.bottom() + GAP; add( txtInfo ); resize( WIDTH, (int)(txtInfo.y + txtInfo.height()) ); } }