/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon;
import java.util.HashMap;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.watabou.utils.Bundle;
public class GamesInProgress {
private static HashMap state = new HashMap();
public static Info check( HeroClass cl ) {
if (state.containsKey( cl )) {
return state.get( cl );
} else {
Info info;
try {
Bundle bundle = Dungeon.gameBundle( Dungeon.gameFile( cl ) );
info = new Info();
Dungeon.preview( info, bundle );
} catch (Exception e) {
info = null;
}
state.put( cl, info );
return info;
}
}
public static void set( HeroClass cl, int depth, int level ) {
Info info = new Info();
info.depth = depth;
info.level = level;
state.put( cl, info );
}
public static void setUnknown( HeroClass cl ) {
state.remove( cl );
}
public static void delete( HeroClass cl ) {
state.put( cl, null );
}
public static class Info {
public int depth;
public int level;
}
}