Evan Debenham
4a25517b81
v0.3.5: changes to accommodate hungarian
2016-05-08 18:58:53 -04:00
Evan Debenham
03a4ffb652
v0.3.5: lots of berserker polish
2016-05-08 18:55:40 -04:00
Evan Debenham
e883272242
v0.3.5: polish on the warrior's seal
2016-05-08 18:55:36 -04:00
Evan Debenham
a5fc42c80d
v0.3.5: added classic font for cyrillic
2016-05-08 18:55:22 -04:00
Evan Debenham
a77194317e
v0.3.5: lots of broken sigil implementation
2016-05-08 18:55:19 -04:00
Evan Debenham
bc4d7f19bb
v0.3.5: fixed unintended fi ligature in pixel font
2016-05-08 18:55:16 -04:00
Evan Debenham
fae5fc7c6c
v0.3.5: added functionality for a shield ontop of health for characters
2016-05-08 18:53:23 -04:00
Evan Debenham
b7a7df1296
v0.3.4b: adjusted the UI for font selection, added a bunch of character support to pixel font
2016-02-22 17:00:37 -05:00
Evan Debenham
295fb19fb6
v0.3.4b: added choice of classic font (needs more character support)
2016-02-22 17:00:33 -05:00
Evan Debenham
6a4f8e6dd3
v0.3.4a: wrong font...
2016-02-22 16:48:23 -05:00
Evan Debenham
28cd679425
v0.3.4a: forced the font choice in rendered text
2016-02-22 16:48:22 -05:00
Evan Debenham
e27c0fba11
v0.3.4: better backend for languages
2016-02-22 16:26:06 -05:00
Evan Debenham
b29d71d2d8
v0.3.4: changed potion/scroll initials into icons
2016-02-22 16:02:38 -05:00
Evan Debenham
ad61f4a16a
v0.3.3a: added a little holiday treat ;)
2015-12-27 13:57:52 -05:00
Evan Debenham
e6a3310c42
v0.3.3: undid warrior beard changes from 1.9.1 source
2015-12-21 21:32:09 -05:00
Evan Debenham
d21aacdbdf
v0.3.3: icon png optimization
2015-12-21 21:31:58 -05:00
Evan Debenham
763509d3e5
Merging 1.9.1 source: color changes to ui
2015-12-21 18:04:45 -05:00
Evan Debenham
e65602dba0
Merging 1.9.1 source: assets changes
2015-12-21 18:01:13 -05:00
Evan Debenham
4b2bfb3eb9
v0.3.2: png optimization for some custom tiles
2015-11-08 04:05:37 -05:00
Evan Debenham
77d9abcd7b
v0.3.2: also reworked tengu's sprite
2015-11-08 04:05:29 -05:00
Evan Debenham
da0e6c686c
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
2015-11-08 04:05:23 -05:00
Evan Debenham
d829e63f19
v0.3.2: added prison guards
2015-11-08 04:03:54 -05:00
Evan Debenham
2c3b12a1a7
v0.3.2: finished spritework for rot garden, png optimization
2015-11-08 04:03:52 -05:00
Evan Debenham
705a0f3966
v0.3.2: more implementation on rotberry quest (almost done)
2015-11-08 04:03:52 -05:00
Evan Debenham
f8749368a4
v0.3.2: fully implemented elemental embers quest
2015-11-08 04:03:49 -05:00
Evan Debenham
cf2c54d115
v0.3.2: some implementation on the ritual site quest
2015-11-08 04:03:48 -05:00
Evan Debenham
23cb08406a
v0.3.2: added in a painter for the rot garden with some basic sprites
2015-11-08 04:03:47 -05:00
Evan Debenham
d668f6e587
v0.3.2: added in a painter for the mass grave room
2015-11-08 04:03:45 -05:00
Evan Debenham
c5a8ed0178
v0.3.2: added some images for new sewers quests
2015-11-08 04:03:40 -05:00
Evan Debenham
bae3815475
v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191
v0.3.1d: added a health bar for bosses
2015-09-15 21:33:01 -04:00
Evan Debenham
e5a6c70732
v0.3.1c: fixed text appearing black on some displays:
...
- hacked together some support for text on multiple bitmap lines (need to refine this)
- modified font2x to be 2048 px wide to support older GPUs
- also fixed a misaligned pixel on the '8' in font1x/font2x
2015-09-04 13:06:46 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51
Source Release: corrected image error while merging, update some classes for consistency with the private source
2015-08-24 13:23:03 -04:00
Evan Debenham
4827b11912
v0.3.1a: png optimization
2015-08-24 13:08:56 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
49b7d6ef19
v0.3.1: finalized trap sprites
2015-08-24 13:05:08 -04:00
Evan Debenham
9b13c3f01e
v0.3.1: added in logic for the proper display of inactive traps
2015-08-24 13:04:49 -04:00
Evan Debenham
f6f10bca2e
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
2015-08-24 13:04:23 -04:00
Evan Debenham
79c12e11b5
v0.3.1: updated toolbar sprites to work better for multiple toolbar modes
2015-08-24 13:00:30 -04:00
Evan Debenham
dae5aca01b
v0.3.1: added a button to allow re-checking of changes
2015-08-24 13:00:11 -04:00
Evan Debenham
179935fb87
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
2015-08-24 11:37:15 -04:00
Evan Debenham
9f02a93500
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
2015-06-22 19:35:18 -04:00
Evan Debenham
e0187cd233
v0.3.0c: added a buff icon for bless
2015-06-07 21:55:35 -04:00
Evan Debenham
b91d5d7185
v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
2015-06-07 21:55:30 -04:00
Evan Debenham
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
...
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
40c0d61dfa
v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
2015-06-07 21:55:18 -04:00
Evan Debenham
2a9d7473d0
v0.3.0: png optimization on item spritesheet
2015-06-07 21:55:10 -04:00
Evan Debenham
febcd8d840
v0.3.0: added Ethereal Chains
2015-06-07 21:55:03 -04:00
Evan Debenham
fc6d1f128b
v0.3.0: added better sprites & descriptions to new plants
2015-06-07 21:55:03 -04:00