Evan Debenham
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0f396dcc50
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v0.9.0: dropped support from saves from v0.7.3 and v0.7.4
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2020-09-22 22:27:53 -04:00 |
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Evan Debenham
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4e5d132c43
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v0.9.0: fixed rare errors with thieves stealing honeypots
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2020-09-22 22:27:53 -04:00 |
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Evan Debenham
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b41b6d58e0
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v0.9.0: fixed ring of might health bonus not being affected by degrade
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2020-09-22 22:27:53 -04:00 |
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Evan Debenham
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c24a1698b2
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v0.9.0: fixed duplicate artifacts from remains
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2020-09-22 22:27:53 -04:00 |
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Evan Debenham
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13f217a5d4
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v0.9.0: fixed shopkeepers buying items worth 0 gold
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2020-09-22 22:27:53 -04:00 |
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Evan Debenham
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69f18e853e
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v0.9.0: fixed elastic closing doors when used with spirit bow
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2020-09-22 22:27:53 -04:00 |
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Evan Debenham
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8f33bf5925
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v0.9.0: implemented a food-related talent for each class
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2020-09-22 22:27:52 -04:00 |
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Evan Debenham
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24c4ae4185
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v0.9.0: initial interface work for talents
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2020-09-22 22:27:50 -04:00 |
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Evan Debenham
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bd480e25cd
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v0.9.0: baseline talent logic implementation
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2020-09-22 22:26:00 -04:00 |
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Evan Debenham
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2a7b94d51d
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v0.9.0: reworked the Pharmacophobia challenge
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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4ed1a33cb0
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v0.9.0: Fixed spinners shooting webs through walls
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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557d4e9d7e
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v0.9.0: Fixed newborn elems not dropping embers for overlevelled heroes
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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f82217ebbc
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v0.9.0: adjusted some icons, chromes, and ChangesScene
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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832df0324f
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v0.9.0: reworked the 'on diet' challenge, now makes food less effective
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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dfbd43df11
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v0.9.0: added a couple safety checks to prevent crashes
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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fbf04c3c2e
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v0.9.0: fixed upgraded items in heaps not being highlighted
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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b7b8c22afa
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v0.9.0: fixed visual errors when regrowth is used in the city boss level
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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fe23143d0e
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v0.9.0: fixed a race condition when 'now' is read as it is being updated
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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c273f30f72
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v0.9.0: fixed errors with trap names and switching languages
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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35ea6504b7
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v0.9.0: fixed aqua blast occasionally not stunning targets
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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dc4b05be43
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v0.9.0: fixed shadows buff detaching on mind vision enemies
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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77249e84ea
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v0.9.0: fixed crystal mimics escaping when they are still visible
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2020-09-22 22:25:22 -04:00 |
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Evan Debenham
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07a64ba2d3
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v0.9.0: fixed back button closing game in hero select when it shouldn't
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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15ccffbe1f
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v0.9.0: switched bitmaptext to use TextureCache
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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3c3a90d30a
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v0.9.0: fixed incorrect damage scaling with chill on frost wand
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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f7f5832145
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v0.9.0: corrected capitalization on 'libGDX'
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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0c764c6505
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v0.9.0: badges scene now shows badges that are missing
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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81aab79cbd
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v0.9.0: updated gradle version
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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f024dc948e
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v0.8.2d: re-final commit
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2020-08-29 21:32:34 -04:00 |
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Evan Debenham
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d0ba33cbb8
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v0.8.2d: tweaked enemy surprise behaviour, fixes a bug in piranhas
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2020-08-29 21:32:29 -04:00 |
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Evan Debenham
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527ad068e5
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v0.8.2d: final commit
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2020-08-29 20:30:59 -04:00 |
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Evan Debenham
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f8e244bbdd
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v0.8.2d: adjusted mob adding logic to fix a rare race condition crash
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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67627f7a2f
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v0.8.2d: adjusted new bag logic to prevent a rare crash
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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a53a90bba9
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v0.8.2d: tweaked logic when charm is applied in some cases
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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49ed3e4f8b
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v0.8.2d: adjusted door opening logic on fireblast, fixes bugs
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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d4968a7e01
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v0.8.2d: refactored emitter freezing
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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7e9ac9d5c9
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v0.8.2d: tweaked sizing on WndBag
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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8be5d67911
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v0.8.2d: reverted unintended debug code that gives eyes 0 dmg
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2020-08-29 20:30:51 -04:00 |
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Evan Debenham
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01c5bcdaad
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v0.8.2c: final commit
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2020-08-27 15:19:53 -04:00 |
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Evan Debenham
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50a80aba44
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v0.8.2c: fixed WndBag resizing using the wrong camera
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2020-08-27 15:19:46 -04:00 |
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Evan Debenham
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61e7ccd40e
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v0.8.2c: fixed sniper shot incorrectly capping at 2.5x dmg
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2020-08-27 15:19:46 -04:00 |
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Evan Debenham
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8806807b0a
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v0.8.2c: updated translations
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2020-08-27 15:19:44 -04:00 |
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Evan Debenham
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e1a7382d36
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v0.8.2c: adjusted how permissive DM-201's are at grenade tossing
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2020-08-27 15:19:41 -04:00 |
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Evan Debenham
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7ddccd23a9
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v0.8.2c: swarm intelligence no longer overrides stunning effects
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2020-08-27 15:19:41 -04:00 |
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Evan Debenham
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fc60397281
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v0.8.2c: improved piranha surprise attack logic
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2020-08-27 15:19:41 -04:00 |
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Evan Debenham
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eb65e2b356
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v0.8.2c: refactored goo's particle effects
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2020-08-27 15:19:41 -04:00 |
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Evan Debenham
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7400defb60
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v0.8.2c: removed an unnecessary line of code when MobSprites are cleared
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2020-08-27 15:19:41 -04:00 |
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Evan Debenham
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17ac29b190
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v0.8.2c: added crash safety checks to tengu and WndBlacksmith
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2020-08-27 15:19:40 -04:00 |
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Evan Debenham
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8e5648bbe4
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v0.8.2c: torches now play a burning sound when ignited
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2020-08-27 15:19:40 -04:00 |
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Evan Debenham
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269d12d7e2
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v0.8.2c: passive mobs now properly check FOV for surprise attacks
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2020-08-27 15:19:40 -04:00 |
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