v0.3.0: added placeholder sprite for mage's staff

This commit is contained in:
Evan Debenham 2015-03-28 16:04:36 -04:00
parent 8f80762d91
commit ff804668a4
3 changed files with 10 additions and 9 deletions

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@ -36,7 +36,7 @@ public class MagesStaff extends MeleeWeapon {
{
name = "Mage's Staff";
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
image = ItemSpriteSheet.MAGES_STAFF;
defaultAction = AC_ZAP;

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@ -81,14 +81,15 @@ public class ItemSpriteSheet {
public static final int KNUCKLEDUSTER = ROW3+0;
public static final int DAGGER = ROW3+1;
public static final int SHORT_SWORD = ROW3+2;
public static final int QUARTERSTAFF = ROW3+3;
public static final int SPEAR = ROW3+4;
public static final int MACE = ROW3+5;
public static final int SWORD = ROW3+6;
public static final int BATTLE_AXE = ROW3+7;
public static final int LONG_SWORD = ROW3+8;
public static final int WAR_HAMMER = ROW3+9;
public static final int GLAIVE = ROW3+10;
public static final int MAGES_STAFF = ROW3+3;
public static final int QUARTERSTAFF = ROW3+4;
public static final int SPEAR = ROW3+5;
public static final int MACE = ROW3+6;
public static final int SWORD = ROW3+7;
public static final int BATTLE_AXE = ROW3+8;
public static final int LONG_SWORD = ROW3+9;
public static final int WAR_HAMMER = ROW3+10;
public static final int GLAIVE = ROW3+11;
//Row Four: Missile weapons
public static final int DART = ROW4+0;