v0.3.0: added placeholder sprite for mage's staff
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Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
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@ -36,7 +36,7 @@ public class MagesStaff extends MeleeWeapon {
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{
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name = "Mage's Staff";
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image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
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image = ItemSpriteSheet.MAGES_STAFF;
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defaultAction = AC_ZAP;
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@ -81,14 +81,15 @@ public class ItemSpriteSheet {
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public static final int KNUCKLEDUSTER = ROW3+0;
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public static final int DAGGER = ROW3+1;
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public static final int SHORT_SWORD = ROW3+2;
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public static final int QUARTERSTAFF = ROW3+3;
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public static final int SPEAR = ROW3+4;
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public static final int MACE = ROW3+5;
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public static final int SWORD = ROW3+6;
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public static final int BATTLE_AXE = ROW3+7;
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public static final int LONG_SWORD = ROW3+8;
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public static final int WAR_HAMMER = ROW3+9;
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public static final int GLAIVE = ROW3+10;
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public static final int MAGES_STAFF = ROW3+3;
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public static final int QUARTERSTAFF = ROW3+4;
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public static final int SPEAR = ROW3+5;
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public static final int MACE = ROW3+6;
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public static final int SWORD = ROW3+7;
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public static final int BATTLE_AXE = ROW3+8;
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public static final int LONG_SWORD = ROW3+9;
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public static final int WAR_HAMMER = ROW3+10;
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public static final int GLAIVE = ROW3+11;
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//Row Four: Missile weapons
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public static final int DART = ROW4+0;
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