V0.2.0: added safety checks for invisibility (fixes bug with new item).
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@ -38,7 +38,8 @@ public class Invisibility extends FlavourBuff {
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@Override
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@Override
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public void detach() {
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public void detach() {
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target.invisible--;
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if (target.invisible > 0)
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target.invisible--;
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super.detach();
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super.detach();
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}
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}
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@ -129,6 +129,10 @@ public class CloakOfShadows extends Artifact {
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if (partialCharge >= 1) {
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if (partialCharge >= 1) {
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charge++;
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charge++;
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partialCharge -= 1;
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partialCharge -= 1;
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if (charge == chargeCap){
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GLog.p("Your cloak is fully charged.");
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partialCharge = 0;
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}
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}
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}
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} else
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} else
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partialCharge = 0;
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partialCharge = 0;
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@ -153,6 +157,7 @@ public class CloakOfShadows extends Artifact {
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public boolean attachTo( Char target ) {
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public boolean attachTo( Char target ) {
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if (super.attachTo( target )) {
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if (super.attachTo( target )) {
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target.invisible++;
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target.invisible++;
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spend(TICK);
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return true;
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return true;
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} else {
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} else {
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return false;
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return false;
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@ -165,8 +170,7 @@ public class CloakOfShadows extends Artifact {
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if (charge <= 0) {
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if (charge <= 0) {
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detach();
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detach();
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GLog.w("Your cloak has run out of energy.");
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GLog.w("Your cloak has run out of energy.");
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} else if (charge == 2)
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}
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GLog.w("Your cloak is almost out of energy.");
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exp += 10 + ((Hero)target).lvl;
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exp += 10 + ((Hero)target).lvl;
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@ -189,7 +193,8 @@ public class CloakOfShadows extends Artifact {
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@Override
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@Override
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public void detach() {
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public void detach() {
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target.invisible--;
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if (target.invisible > 0)
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target.invisible--;
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stealthed = false;
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stealthed = false;
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cooldown = 18 - (level / 2);
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cooldown = 18 - (level / 2);
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super.detach();
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super.detach();
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