From fd81d67616fb4ea5d58a961a0d87897395d7073d Mon Sep 17 00:00:00 2001 From: Evan Debenham <Evan@ShatteredPixel.com> Date: Wed, 5 Nov 2014 14:37:44 -0500 Subject: [PATCH] v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to) --- .../shatteredpixeldungeon/levels/Level.java | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index 091f8e313..0ba572cc1 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -611,6 +611,14 @@ public abstract class Level implements Bundlable { if (plant != null) { plant.wither(); } + + if (map[pos] == Terrain.HIGH_GRASS || + map[pos] == Terrain.EMPTY || + map[pos] == Terrain.EMBERS || + map[pos] == Terrain.EMPTY_DECO) { + set(pos, Terrain.GRASS); + GameScene.updateMap( pos ); + } plant = seed.couch( pos ); plants.put( pos, plant );