v0.8.2c: improved piranha surprise attack logic
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@ -86,13 +86,15 @@ public class Piranha extends Mob {
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}
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@Override
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public int defenseSkill( Char enemy ) {
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enemySeen = state != SLEEPING
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&& this.enemy != null
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&& fieldOfView != null
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&& fieldOfView[this.enemy.pos]
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&& this.enemy.invisible == 0;
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return super.defenseSkill( enemy );
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public boolean surprisedBy(Char enemy) {
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if (enemy == Dungeon.hero){
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if (fieldOfView == null || fieldOfView.length != Dungeon.level.length()){
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fieldOfView = new boolean[Dungeon.level.length()];
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Dungeon.level.updateFieldOfView( this, fieldOfView );
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}
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return state == SLEEPING || !fieldOfView[enemy.pos] || enemy.invisible > 0;
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}
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return super.surprisedBy(enemy);
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}
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@Override
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