v0.3.1: fixed a bug with tag flip changes
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@ -413,7 +413,7 @@ public class GameScene extends PixelScene {
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if (ShatteredPixelDungeon.flipTags()) {
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if (ShatteredPixelDungeon.flipTags()) {
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scene.log.setRect(scene.attack.width(), scene.toolbar.top(), uiCamera.width - scene.attack.width(), 0);
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scene.log.setRect(scene.attack.width(), scene.toolbar.top(), uiCamera.width - scene.attack.width(), 0);
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} else {
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} else {
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scene.log.setRect(0, scene.toolbar.top(), scene.attack.left(), 0 );
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scene.log.setRect(0, scene.toolbar.top(), uiCamera.width - scene.attack.width(), 0 );
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}
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}
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float pos = scene.toolbar.top();
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float pos = scene.toolbar.top();
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