v0.7.3: challenges are now auto-enabled on debug builds
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05193278f8
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fb0627f3d7
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@ -47,6 +47,7 @@ import com.watabou.noosa.Image;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.ui.Button;
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import com.watabou.noosa.ui.Button;
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import com.watabou.noosa.ui.Component;
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import com.watabou.noosa.ui.Component;
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import com.watabou.utils.DeviceCompat;
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public class WndStartGame extends Window {
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public class WndStartGame extends Window {
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@ -116,7 +117,7 @@ public class WndStartGame extends Window {
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start.setRect(0, HEIGHT - 20, WIDTH, 20);
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start.setRect(0, HEIGHT - 20, WIDTH, 20);
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add(start);
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add(start);
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if (Badges.isUnlocked(Badges.Badge.VICTORY)){
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if (DeviceCompat.isDebug() || Badges.isUnlocked(Badges.Badge.VICTORY)){
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IconButton challengeButton = new IconButton(
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IconButton challengeButton = new IconButton(
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Icons.get( SPDSettings.challenges() > 0 ? Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF)){
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Icons.get( SPDSettings.challenges() > 0 ? Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF)){
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@Override
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@Override
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