v0.6.0: caves painter now only rounds off the walls for empty rooms
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.ConnectionRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTileSheet;
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import com.watabou.utils.Random;
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@ -42,7 +43,7 @@ public class CavesPainter extends RegularPainter {
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int[] map = level.map;
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for (Room room : rooms) {
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if (!(room instanceof StandardRoom)) {
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if (!(room instanceof EmptyRoom)) {
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continue;
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}
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