v0.6.0: caves painter now only rounds off the walls for empty rooms

This commit is contained in:
Evan Debenham 2017-05-09 21:33:17 -04:00
parent eeec924f75
commit faab698295

View File

@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.ConnectionRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection.ConnectionRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTileSheet; import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTileSheet;
import com.watabou.utils.Random; import com.watabou.utils.Random;
@ -42,7 +43,7 @@ public class CavesPainter extends RegularPainter {
int[] map = level.map; int[] map = level.map;
for (Room room : rooms) { for (Room room : rooms) {
if (!(room instanceof StandardRoom)) { if (!(room instanceof EmptyRoom)) {
continue; continue;
} }