v0.9.4: added mp3 music for iOS
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@ -23,6 +23,7 @@ package com.watabou.noosa.audio;
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import com.badlogic.gdx.Gdx;
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import com.watabou.noosa.Game;
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import com.watabou.utils.DeviceCompat;
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public enum Music {
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@ -37,6 +38,11 @@ public enum Music {
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private float volume = 1f;
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public synchronized void play( String assetName, boolean looping ) {
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//iOS cannot play ogg, so we use an mp3 alternative instead
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if (assetName != null && DeviceCompat.isiOS()){
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assetName = assetName.replace(".ogg", ".mp3");
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}
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if (isPlaying() && lastPlayed != null && lastPlayed.equals( assetName )) {
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return;
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BIN
ios/assets/music/game.mp3
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BIN
ios/assets/music/game.mp3
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Binary file not shown.
BIN
ios/assets/music/surface.mp3
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BIN
ios/assets/music/surface.mp3
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BIN
ios/assets/music/theme.mp3
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BIN
ios/assets/music/theme.mp3
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