From fa79fcd319ba83b9d018fcd9c808a30e3fa222cd Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 27 Mar 2022 14:28:33 -0400 Subject: [PATCH] v1.2.1: fixed magical fire getting cleared when it shouldn't --- .../levels/rooms/special/MagicalFireRoom.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java index fa10b1c29..79265a8e5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java @@ -223,7 +223,9 @@ public class MagicalFireRoom extends SpecialRoom { @Override public void clear(int cell) { - fullyClear(); + if (volume > 0 && cur[cell] > 0) { + fullyClear(); + } } @Override