v0.9.3a: reverted attack indicator changes due to deadlock concerns
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@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.watabou.input.GameAction;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Random;
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import com.watabou.utils.Reflection;
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import java.util.ArrayList;
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@ -81,18 +82,11 @@ public class AttackIndicator extends Tag {
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PixelScene.align(sprite);
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}
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}
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private boolean needsImageUpdate = false;
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@Override
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public synchronized void update() {
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super.update();
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if (needsImageUpdate){
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updateImage();
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needsImageUpdate = false;
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}
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if (!bg.visible){
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enable(false);
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if (delay > 0f) delay -= Game.elapsed;
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@ -129,7 +123,7 @@ public class AttackIndicator extends Tag {
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} else {
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active = true;
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lastTarget = Random.element( candidates );
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needsImageUpdate = true;
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updateImage();
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flash();
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}
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} else {
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@ -149,16 +143,14 @@ public class AttackIndicator extends Tag {
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sprite.killAndErase();
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sprite = null;
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}
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if (lastTarget != null) {
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sprite = lastTarget.sprite();
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active = true;
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sprite.linkVisuals(lastTarget);
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sprite.idle();
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sprite.paused = true;
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sprite.visible = bg.visible;
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add(sprite);
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}
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sprite = Reflection.newInstance(lastTarget.spriteClass);
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active = true;
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sprite.linkVisuals(lastTarget);
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sprite.idle();
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sprite.paused = true;
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sprite.visible = bg.visible;
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add( sprite );
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layout();
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}
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@ -190,7 +182,7 @@ public class AttackIndicator extends Tag {
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public static void target( Char target ) {
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synchronized (instance) {
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instance.lastTarget = (Mob) target;
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instance.needsImageUpdate = true;
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instance.updateImage();
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TargetHealthIndicator.instance.target(target);
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}
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