v0.6.3: adjust earlygame huntress damage balance

This commit is contained in:
Evan Debenham 2018-01-02 20:54:36 -05:00
parent 7b72a53393
commit f8b4607638
2 changed files with 4 additions and 4 deletions

View File

@ -34,7 +34,7 @@ public class Knuckles extends MeleeWeapon {
@Override
public int max(int lvl) {
return 3*(tier+1) + //6 base, down from 10
return (int)(2.5f*(tier+1)) + //5 base, down from 10
lvl*tier; //+1 per level, down from +2
}

View File

@ -59,7 +59,7 @@ public class Boomerang extends MissileWeapon {
@Override
public int max(int lvl) {
return 5 + //half the base damage of a tier-1 weapon
return 6 + //half the base damage of a tier-1 weapon
2 * lvl;//scales the same as a tier 1 weapon
}
@ -67,7 +67,7 @@ public class Boomerang extends MissileWeapon {
public int STRReq(int lvl) {
lvl = Math.max(0, lvl);
//strength req decreases at +1,+3,+6,+10,etc.
return 10 - (int)(Math.sqrt(8 * lvl + 1) - 1)/2;
return 9 - (int)(Math.sqrt(8 * lvl + 1) - 1)/2;
}
@Override