v0.6.3: adjust earlygame huntress damage balance
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@ -34,8 +34,8 @@ public class Knuckles extends MeleeWeapon {
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 3*(tier+1) + //6 base, down from 10
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return (int)(2.5f*(tier+1)) + //5 base, down from 10
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lvl*tier; //+1 per level, down from +2
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lvl*tier; //+1 per level, down from +2
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}
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}
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}
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}
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@ -59,7 +59,7 @@ public class Boomerang extends MissileWeapon {
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 5 + //half the base damage of a tier-1 weapon
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return 6 + //half the base damage of a tier-1 weapon
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2 * lvl;//scales the same as a tier 1 weapon
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2 * lvl;//scales the same as a tier 1 weapon
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}
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}
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@ -67,7 +67,7 @@ public class Boomerang extends MissileWeapon {
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public int STRReq(int lvl) {
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public int STRReq(int lvl) {
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lvl = Math.max(0, lvl);
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lvl = Math.max(0, lvl);
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//strength req decreases at +1,+3,+6,+10,etc.
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//strength req decreases at +1,+3,+6,+10,etc.
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return 10 - (int)(Math.sqrt(8 * lvl + 1) - 1)/2;
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return 9 - (int)(Math.sqrt(8 * lvl + 1) - 1)/2;
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}
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}
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@Override
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@Override
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