v0.7.2b: bugfixes:
- fixed horn of plenty sprite not updating when rapidly charging - fixed dried rose rarely being usable when ghost quest is incomplete - fixed cloak of shadows not being able to be turned off with 0 charges - fixed corrupted thieves stealing from the player
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@ -116,7 +116,8 @@ public class Thief extends Mob {
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public int attackProc( Char enemy, int damage ) {
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public int attackProc( Char enemy, int damage ) {
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damage = super.attackProc( enemy, damage );
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damage = super.attackProc( enemy, damage );
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if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
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if (alignment == Alignment.ENEMY && item == null
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&& enemy instanceof Hero && steal( (Hero)enemy )) {
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state = FLEEING;
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state = FLEEING;
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}
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}
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@ -66,7 +66,7 @@ public class CloakOfShadows extends Artifact {
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@Override
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@Override
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public ArrayList<String> actions( Hero hero ) {
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && !cursed && charge > 0)
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if (isEquipped( hero ) && !cursed && (charge > 0 || stealthed))
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actions.add(AC_STEALTH);
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actions.add(AC_STEALTH);
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return actions;
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return actions;
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}
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}
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@ -61,6 +61,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.IconTitle;
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import com.shatteredpixel.shatteredpixeldungeon.windows.IconTitle;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBlacksmith;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBlacksmith;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndItem;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Bundle;
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@ -120,7 +121,8 @@ public class DriedRose extends Artifact {
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if (action.equals(AC_SUMMON)) {
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if (action.equals(AC_SUMMON)) {
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if (ghost != null) GLog.i( Messages.get(this, "spawned") );
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if (!Ghost.Quest.completed()) GameScene.show(new WndItem(null, this, true));
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else if (ghost != null) GLog.i( Messages.get(this, "spawned") );
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else if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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else if (!isEquipped( hero )) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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else if (charge != chargeCap) GLog.i( Messages.get(this, "no_charge") );
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else if (charge != chargeCap) GLog.i( Messages.get(this, "no_charge") );
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else if (cursed) GLog.i( Messages.get(this, "cursed") );
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else if (cursed) GLog.i( Messages.get(this, "cursed") );
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@ -131,11 +131,17 @@ public class HornOfPlenty extends Artifact {
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if (partialCharge >= 1){
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if (partialCharge >= 1){
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partialCharge--;
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partialCharge--;
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charge++;
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charge++;
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updateQuickslot();
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if (charge == chargeCap){
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if (charge == chargeCap){
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GLog.p( Messages.get(HornOfPlenty.class, "full") );
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GLog.p( Messages.get(HornOfPlenty.class, "full") );
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partialCharge = 0;
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partialCharge = 0;
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}
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}
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if (charge >= 15) image = ItemSpriteSheet.ARTIFACT_HORN4;
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else if (charge >= 10) image = ItemSpriteSheet.ARTIFACT_HORN3;
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else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN2;
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updateQuickslot();
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}
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}
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}
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}
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}
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}
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