v0.9.3c: fully fixed warp becaon onto characters
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e180c2916c
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@ -112,6 +112,9 @@ public class WarpBeacon extends ArmorAbility {
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if (tracker.depth == Dungeon.depth){
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Char existing = Actor.findChar(tracker.pos);
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Invisibility.dispel();
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ScrollOfTeleportation.appear(hero, tracker.pos);
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if (existing != null && existing != hero){
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if (hero.hasTalent(Talent.TELEFRAG)){
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int heroHP = hero.HP + hero.shielding();
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@ -128,29 +131,28 @@ public class WarpBeacon extends ArmorAbility {
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}
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if (existing.isAlive()){
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Char toPush = Char.hasProp(existing, Char.Property.IMMOVABLE) ? hero : existing;
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ArrayList<Integer> candidates = new ArrayList<>();
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for (int n : PathFinder.NEIGHBOURS8) {
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int cell = target + n;
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int cell = tracker.pos + n;
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if (!Dungeon.level.solid[cell] && Actor.findChar( cell ) == null
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&& (!Char.hasProp(existing, Char.Property.LARGE) || Dungeon.level.openSpace[cell])) {
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&& (!Char.hasProp(toPush, Char.Property.LARGE) || Dungeon.level.openSpace[cell])) {
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candidates.add( cell );
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}
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}
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Random.shuffle(candidates);
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Char toPush = Char.hasProp(existing, Char.Property.IMMOVABLE) ? hero : existing;
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if (!candidates.isEmpty()){
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Actor.addDelayed( new Pushing( toPush, toPush.pos, candidates.get(0) ), -1 );
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existing.pos = candidates.get(0);
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Dungeon.level.occupyCell(existing);
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toPush.pos = candidates.get(0);
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Dungeon.level.occupyCell(toPush);
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hero.next();
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}
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}
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}
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Invisibility.dispel();
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ScrollOfTeleportation.appear(hero, tracker.pos);
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Dungeon.observe();
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} else {
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