v0.3.4: some errors in signs, tweaked a description

This commit is contained in:
Evan Debenham 2016-01-07 00:15:35 -05:00 committed by Evan Debenham
parent e8ad29ef41
commit f633105b21
2 changed files with 16 additions and 8 deletions

View File

@ -20,7 +20,6 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.features;
import com.shatteredpixel.shatteredpixeldungeon.levels.HallsLevel;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -35,6 +34,12 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
public class Sign {
private static final String[] teaser_texts = new String[]{
"error RaW i work",
"frOthinG moBs yelp",
"CoCoOn furor rises"
};
public static void read( int pos ) {
if (Dungeon.level instanceof DeadEndLevel) {
@ -43,9 +48,15 @@ public class Sign {
} else {
if (Dungeon.depth <= 21) {
GameScene.show( new WndMessage( Messages.get(Sign.class, "tip_"+Dungeon.depth) ) );
} else {
if (Dungeon.level instanceof HallsLevel) {
//if we are at depths 22-24 and in english
if (Dungeon.depth-21 < 3 &&
Messages.get(Sign.class, "burn").equals("As you try to read the sign it bursts into greenish flames.")){
GameScene.show( new WndMessage(teaser_texts[Dungeon.depth-21]));
}
Dungeon.level.destroy( pos );
GameScene.updateMap( pos );

View File

@ -14,13 +14,13 @@ levels.features.chasm.ondeath=You fell to death...
levels.features.sign.dead_end=What are you doing here?!
levels.features.sign.tip_1=Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties!\n\nRaising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade.\n\n\nItems found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!
levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open!
levels.features.sign.tip_3="Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
levels.features.sign.tip_3=Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit!\n\nAny attack on an unaware opponent is guaranteed to hit them.
levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW.
levels.features.sign.tip_6=Pixel-Mart - all you need for successful adventure!
levels.features.sign.tip_7=Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
levels.features.sign.tip_8=Being hungry doesn't hurt, but starving does hurt.
levels.features.sign.tip_9=Surprise attack has a better chance to hit. For example, you can ambush your enemy behind a closed door when you know it is approaching.
levels.features.sign.tip_9=Some enemies are very powerful at a distance. Running right at them is often less effective than hiding and letting them come to you.
levels.features.sign.tip_10=Thomas,\n\nYou've been a great friend, so I'm going to do you a favour. When you get to your shift tonight, check Tengu's cell, then get out.\n\nDoesn't matter if the prisoners try and escape, pretty soon nobody will be able to leave this place.\n\nThat freak has to stay secured though, if he escapes there's no telling what he'll do, just make sure tengu's cell is locked, then get out.\n\nDon't bother looking for me after this, a captain must go down with his ship.\n- Warden Smith
levels.features.sign.tip_11=Pixel-Mart. Spend money. Live longer.
levels.features.sign.tip_12=When you're attacked by several monsters at the same time, try to retreat behind a door.
@ -33,9 +33,6 @@ levels.features.sign.tip_18=In a Well of Transmutation you can get an item, that
levels.features.sign.tip_19=The only way to enchant a weapon is by upgrading it with a Scroll of Magical Infusion.
levels.features.sign.tip_20=No weapons allowed in the presence of His Majesty!
levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters!
levels.features.sign.tip_22=error RaW i work
levels.features.sign.tip_23=frOthinG moBs yelp
levels.features.sign.tip_24=CoCoOn furor rises
levels.features.sign.burn=As you try to read the sign it bursts into greenish flames.