v0.8.0: increased the distance fleeing enemies look to find an ideal route
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@ -129,7 +129,7 @@ public class PathFinder {
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public static int getStepBack( int cur, int from, boolean[] passable ) {
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public static int getStepBack( int cur, int from, boolean[] passable ) {
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int d = buildEscapeDistanceMap( cur, from, 2f, passable );
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int d = buildEscapeDistanceMap( cur, from, 5f, passable );
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for (int i=0; i < size; i++) {
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for (int i=0; i < size; i++) {
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goals[i] = distance[i] == d;
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goals[i] = distance[i] == d;
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}
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}
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