Fixed Bug
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19c15493bd
commit
f571dea46e
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@ -17,7 +17,7 @@ allprojects {
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appPackageName = 'com.ansdomagiclingpixeldungeon.ling'
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appVersionCode =800000
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appVersionName = '0.6.1.0-Beta2(P3)'
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appVersionName = '0.6.1.0-Beta3(P3)'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -493,5 +493,7 @@ ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x50=-V0.6.1--P3\n1.修复红龙之王
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ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x51=-V0.6.1-Beta2\n1.修复冰雪魔女的弹道崩溃\n2.部分文案错误修复\n3.种子文本框崩溃修复\n4.界面优化调整
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ui.changelist.mlpd.vm0_6_7_x_changes.bug_06x52=-V0.6.1-Beta3\n1.修复更多崩溃错误\n-2.部分算法优化
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//ui.changelist.mlpd.vm0_5_x_changes.xxx//
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@ -413,7 +413,7 @@ public class RedDragon extends NPC {
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itemLevel = 3;
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}
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weapon.upgrade(itemLevel);
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armor.upgrade(itemLevel);
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armor.upgrade(0);
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RingT.upgrade(itemLevel);
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//10% to be enchanted. We store it separately so enchant status isn't revealed early
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@ -132,7 +132,6 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStartGame;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
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import com.watabou.glwrap.Blending;
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import com.watabou.input.PointerEvent;
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@ -1275,8 +1274,7 @@ public class GameScene extends PixelScene {
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protected void onClick() {
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InterlevelScene.noStory = true;
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GamesInProgress.selectedClass = Dungeon.hero.heroClass;
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GamesInProgress.curSlot = GamesInProgress.firstEmpty();
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GameScene.show(new WndStartGame(GamesInProgress.firstEmpty()));
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ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
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}
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@Override
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@ -38,7 +38,7 @@ public class TitleScene extends PixelScene {
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@Override
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public void create() {
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super.create();
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SPDSettings.systemFont(false);
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Music.INSTANCE.play(Assets.Music.THEME_1, true);
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@ -40,6 +40,7 @@ import java.util.ArrayList;
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public class vM0_6_7_X_Changes {
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public static void addAllChanges(ArrayList<ChangeInfo> changeInfos) {
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add_v0_6_24_Changes(changeInfos);
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add_v0_6_23_Changes(changeInfos);
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add_v0_6_22_Changes(changeInfos);
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add_v0_6_21_Changes(changeInfos);
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@ -65,6 +66,20 @@ public class vM0_6_7_X_Changes {
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add_v0_6_1_Changes(changeInfos);
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add_v0_6_0_Changes(changeInfos);
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}
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public static void add_v0_6_24_Changes( ArrayList<ChangeInfo> changeInfos ) {
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ChangeInfo changes = new ChangeInfo("v0.6.1.0-Beta2(P3)", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("调整", false, null);
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changes.hardlight(Window.GREEN_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image("sprites/spinner.png", 144, 0, 16, 16),
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Messages.get(ChangesScene.class, "bugfixes"), Messages.get(vM0_6_7_X_Changes.class, "bug_06X52")));
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}
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public static void add_v0_6_23_Changes( ArrayList<ChangeInfo> changeInfos ) {
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ChangeInfo changes = new ChangeInfo("v0.6.1.0-Beta2(P3)", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.HeroSelectScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.RankingsScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
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@ -92,7 +93,7 @@ public class WndGame extends Window {
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protected void onClick() {
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GamesInProgress.selectedClass = Dungeon.hero.heroClass;
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InterlevelScene.noStory = false;
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GameScene.show(new WndStartGame(GamesInProgress.firstEmpty()));
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ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
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}
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} );
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curBtn.icon(Icons.get(Icons.ENTER));
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