v0.2.3: fixed a bug where armbands would be cursed when dropped.
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@ -48,7 +48,7 @@ public class Thief extends Mob {
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EXP = 5;
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EXP = 5;
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maxLvl = 10;
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maxLvl = 10;
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loot = MasterThievesArmband.class;
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loot = new MasterThievesArmband();
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lootChance = 0.01f;
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lootChance = 0.01f;
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FLEEING = new Fleeing();
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FLEEING = new Fleeing();
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