v0.4.0: fixed a bug with ring of might logic changes
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@ -42,7 +42,7 @@ public class RingOfMight extends Ring {
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if (super.doUnequip(hero, collect, single)){
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hero.HT -= level()*5;
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hero.HP = Math.min(hero.HP, hero.HT);
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return false;
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return true;
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} else {
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return false;
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}
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