From f3c27fbbd7d3e11d404eb9c3fe33d68f3dd2c2e9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 23 Feb 2015 09:39:58 -0500 Subject: [PATCH] v0.2.4: improved gold reward from graveyards --- .../shatteredpixeldungeon/levels/painters/StandardPainter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java index deac6a45f..7617ee136 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/StandardPainter.java @@ -127,7 +127,7 @@ public class StandardPainter extends Painter { int pos = w > h ? room.left + 1 + shift + i * 2 + (room.top + 2 + Random.Int( h-2 )) * Level.WIDTH : (room.left + 2 + Random.Int( w-2 )) + (room.top + 1 + shift + i * 2) * Level.WIDTH; - level.drop( i == index ? Generator.random() : new Gold(), pos ).type = Heap.Type.TOMB; + level.drop( i == index ? Generator.random() : new Gold().random(), pos ).type = Heap.Type.TOMB; } }