v0.7.1b: manifest commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="320"
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android:versionName="0.7.1a"
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android:versionCode="321"
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android:versionName="0.7.1b"
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android:installLocation="auto">
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<uses-feature
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@ -153,10 +153,45 @@ public class ChangesScene extends PixelScene {
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.7.1b", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton( new Image(Assets.HUNTRESS, 0, 15, 12, 15), "Hero Balance Changes",
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"After pouring over some analytics numbers, I have decided to give out some hero buffs primarily focused on base power, and one nerf based on power in lategame:\n\n" +
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"Huntress:\n" +
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"_-_ Gloves base damage up to 1-6 from 1-5\n" +
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"_-_ Spirit bow damage scaling up 20%\n(now gets exactly +1/+2 dmg every level up)\n" +
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"_-_ Warden barkskin increased by 5 points\n\n" +
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"Rogue's cloak of shadows base charge speed increased by ~11%, scaling reduced to compensate.\n\n" +
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"Warlock's soul mark base chance increased to 15% from 10%, scaling reduced to compensate.\n\n" +
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"Warrior's shielding regen scaling reduced by ~15%. This is primarily a lategame nerf."));
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_DIAMOND, null), "Other Balance Changes",
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"Similarly to heroes, I have gone over the balance of items, and am making several buffs + one nerf.\n\n" +
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"wand of fireblast buffed:\n" +
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"_-_ shot distance at 3 charges reduced by 1\n" +
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"_-_ damage at 1 charge reduced slightly\n" +
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"_-_ damage at 2/3 charges increased by ~15%\n" +
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"\n" +
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"_-_ vorpal enchant bleed reduced by 20%\n" +
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"_-_ glyph of potential wand charge bonus increased by 20%\n" +
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"_-_ glyph of stone evasion conversion efficiency increased to 75% from 60%\n" +
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"\n" +
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"_-_ ring of elements power increased to 16% from 12.5%\n" +
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"_-_ ring of energy charge speed increased to 25% from 20%\n" +
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"_-_ ring of wealth 'luck' bonus increased to 20% from 15%"));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.7.1):\n" +
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"_-_ various rare spirit bow crashes\n\n" +
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"Fixed (existed prior to 0.7.1):\n" +
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"_-_ rare crashes involving alchemy\n" +
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"_-_ health potion limits not applying to prison guards"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.7.1a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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@ -144,7 +144,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message += "\n";
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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