v0.7.1b: manifest commit

This commit is contained in:
Evan Debenham 2018-12-30 16:48:36 -05:00
parent 1c579107f6
commit f3705520ed
3 changed files with 39 additions and 4 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="320" android:versionCode="321"
android:versionName="0.7.1a" android:versionName="0.7.1b"
android:installLocation="auto"> android:installLocation="auto">
<uses-feature <uses-feature

View File

@ -153,10 +153,45 @@ public class ChangesScene extends PixelScene {
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
infos.add(changes); infos.add(changes);
changes = new ChangeInfo("", false, null); changes = new ChangeInfo("v0.7.1b", false, null);
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
infos.add(changes); infos.add(changes);
changes.addButton( new ChangeButton( new Image(Assets.HUNTRESS, 0, 15, 12, 15), "Hero Balance Changes",
"After pouring over some analytics numbers, I have decided to give out some hero buffs primarily focused on base power, and one nerf based on power in lategame:\n\n" +
"Huntress:\n" +
"_-_ Gloves base damage up to 1-6 from 1-5\n" +
"_-_ Spirit bow damage scaling up 20%\n(now gets exactly +1/+2 dmg every level up)\n" +
"_-_ Warden barkskin increased by 5 points\n\n" +
"Rogue's cloak of shadows base charge speed increased by ~11%, scaling reduced to compensate.\n\n" +
"Warlock's soul mark base chance increased to 15% from 10%, scaling reduced to compensate.\n\n" +
"Warrior's shielding regen scaling reduced by ~15%. This is primarily a lategame nerf."));
changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_DIAMOND, null), "Other Balance Changes",
"Similarly to heroes, I have gone over the balance of items, and am making several buffs + one nerf.\n\n" +
"wand of fireblast buffed:\n" +
"_-_ shot distance at 3 charges reduced by 1\n" +
"_-_ damage at 1 charge reduced slightly\n" +
"_-_ damage at 2/3 charges increased by ~15%\n" +
"\n" +
"_-_ vorpal enchant bleed reduced by 20%\n" +
"_-_ glyph of potential wand charge bonus increased by 20%\n" +
"_-_ glyph of stone evasion conversion efficiency increased to 75% from 60%\n" +
"\n" +
"_-_ ring of elements power increased to 16% from 12.5%\n" +
"_-_ ring of energy charge speed increased to 25% from 20%\n" +
"_-_ ring of wealth 'luck' bonus increased to 20% from 15%"));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed (caused by 0.7.1):\n" +
"_-_ various rare spirit bow crashes\n\n" +
"Fixed (existed prior to 0.7.1):\n" +
"_-_ rare crashes involving alchemy\n" +
"_-_ health potion limits not applying to prison guards"));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
"Updated Translations"));
changes = new ChangeInfo("v0.7.1a", false, null); changes = new ChangeInfo("v0.7.1a", false, null);
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
infos.add(changes); infos.add(changes);

View File

@ -144,7 +144,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch. //TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro"); message = Messages.get(this, "patch_intro");
message += "\n"; message += "\n";
//message += "\n" + Messages.get(this, "patch_balance"); message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations"); message += "\n" + Messages.get(this, "patch_translations");