v0.4.3b: gamescene now sets its static reference after initialization
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@ -156,8 +156,6 @@ public class GameScene extends PixelScene {
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super.create();
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super.create();
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Camera.main.zoom( GameMath.gate(minZoom, defaultZoom + ShatteredPixelDungeon.zoom(), maxZoom));
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Camera.main.zoom( GameMath.gate(minZoom, defaultZoom + ShatteredPixelDungeon.zoom(), maxZoom));
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scene = this;
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terrain = new Group();
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terrain = new Group();
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add( terrain );
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add( terrain );
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@ -380,6 +378,8 @@ public class GameScene extends PixelScene {
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fadeIn();
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fadeIn();
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}
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}
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scene = this;
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}
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}
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public void destroy() {
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public void destroy() {
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