Merging Source v1.7.2: corrected sleeping typo
This commit is contained in:
parent
13afc9df8d
commit
f352efded2
|
@ -41,7 +41,7 @@ public class MagicalSleep extends Buff {
|
|||
GLog.i("You fall into a deep magical sleep.");
|
||||
}
|
||||
else if (target instanceof Mob)
|
||||
((Mob)target).state = ((Mob)target).SLEEPEING;
|
||||
((Mob)target).state = ((Mob)target).SLEEPING;
|
||||
|
||||
target.paralysed = true;
|
||||
|
||||
|
|
|
@ -49,12 +49,12 @@ public abstract class Mob extends Char {
|
|||
protected static final String TXT_RAGE = "#$%^";
|
||||
protected static final String TXT_EXP = "%+dEXP";
|
||||
|
||||
public AiState SLEEPEING = new Sleeping();
|
||||
public AiState SLEEPING = new Sleeping();
|
||||
public AiState HUNTING = new Hunting();
|
||||
public AiState WANDERING = new Wandering();
|
||||
public AiState FLEEING = new Fleeing();
|
||||
public AiState PASSIVE = new Passive();
|
||||
public AiState state = SLEEPEING;
|
||||
public AiState state = SLEEPING;
|
||||
|
||||
public Class<? extends CharSprite> spriteClass;
|
||||
|
||||
|
@ -89,7 +89,7 @@ public abstract class Mob extends Char {
|
|||
|
||||
super.storeInBundle( bundle );
|
||||
|
||||
if (state == SLEEPEING) {
|
||||
if (state == SLEEPING) {
|
||||
bundle.put( STATE, Sleeping.TAG );
|
||||
} else if (state == WANDERING) {
|
||||
bundle.put( STATE, Wandering.TAG );
|
||||
|
@ -110,7 +110,7 @@ public abstract class Mob extends Char {
|
|||
|
||||
String state = bundle.getString( STATE );
|
||||
if (state.equals( Sleeping.TAG )) {
|
||||
this.state = SLEEPEING;
|
||||
this.state = SLEEPING;
|
||||
} else if (state.equals( Wandering.TAG )) {
|
||||
this.state = WANDERING;
|
||||
} else if (state.equals( Hunting.TAG )) {
|
||||
|
@ -206,7 +206,7 @@ public abstract class Mob extends Char {
|
|||
} else if (buff instanceof Terror) {
|
||||
state = FLEEING;
|
||||
} else if (buff instanceof Sleep) {
|
||||
state = SLEEPEING;
|
||||
state = SLEEPING;
|
||||
this.sprite().showSleep();
|
||||
postpone( Sleep.SWS );
|
||||
}
|
||||
|
@ -318,7 +318,7 @@ public abstract class Mob extends Char {
|
|||
|
||||
Terror.recover( this );
|
||||
|
||||
if (state == SLEEPEING) {
|
||||
if (state == SLEEPING) {
|
||||
state = WANDERING;
|
||||
}
|
||||
alerted = true;
|
||||
|
|
|
@ -20,7 +20,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.RatKingSprite;
|
||||
|
||||
|
@ -30,7 +29,7 @@ public class RatKing extends NPC {
|
|||
name = "rat king";
|
||||
spriteClass = RatKingSprite.class;
|
||||
|
||||
state = SLEEPEING;
|
||||
state = SLEEPING;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -64,7 +63,7 @@ public class RatKing extends NPC {
|
|||
@Override
|
||||
public void interact() {
|
||||
sprite.turnTo( pos, Dungeon.hero.pos );
|
||||
if (state == SLEEPEING) {
|
||||
if (state == SLEEPING) {
|
||||
notice();
|
||||
yell( "I'm not sleeping!" );
|
||||
state = WANDERING;
|
||||
|
|
|
@ -31,7 +31,7 @@ public class MobSprite extends CharSprite {
|
|||
|
||||
@Override
|
||||
public void update() {
|
||||
sleeping = ch != null && ((Mob)ch).state == ((Mob)ch).SLEEPEING;
|
||||
sleeping = ch != null && ((Mob)ch).state == ((Mob)ch).SLEEPING;
|
||||
super.update();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user