Merging Source v1.7.2: corrected sleeping typo
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@ -41,7 +41,7 @@ public class MagicalSleep extends Buff {
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GLog.i("You fall into a deep magical sleep.");
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GLog.i("You fall into a deep magical sleep.");
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}
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}
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else if (target instanceof Mob)
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else if (target instanceof Mob)
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((Mob)target).state = ((Mob)target).SLEEPEING;
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((Mob)target).state = ((Mob)target).SLEEPING;
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target.paralysed = true;
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target.paralysed = true;
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@ -49,12 +49,12 @@ public abstract class Mob extends Char {
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protected static final String TXT_RAGE = "#$%^";
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protected static final String TXT_RAGE = "#$%^";
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protected static final String TXT_EXP = "%+dEXP";
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protected static final String TXT_EXP = "%+dEXP";
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public AiState SLEEPEING = new Sleeping();
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public AiState SLEEPING = new Sleeping();
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public AiState HUNTING = new Hunting();
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public AiState HUNTING = new Hunting();
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public AiState WANDERING = new Wandering();
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public AiState WANDERING = new Wandering();
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public AiState FLEEING = new Fleeing();
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public AiState FLEEING = new Fleeing();
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public AiState PASSIVE = new Passive();
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public AiState PASSIVE = new Passive();
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public AiState state = SLEEPEING;
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public AiState state = SLEEPING;
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public Class<? extends CharSprite> spriteClass;
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public Class<? extends CharSprite> spriteClass;
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@ -89,7 +89,7 @@ public abstract class Mob extends Char {
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super.storeInBundle( bundle );
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super.storeInBundle( bundle );
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if (state == SLEEPEING) {
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if (state == SLEEPING) {
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bundle.put( STATE, Sleeping.TAG );
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bundle.put( STATE, Sleeping.TAG );
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} else if (state == WANDERING) {
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} else if (state == WANDERING) {
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bundle.put( STATE, Wandering.TAG );
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bundle.put( STATE, Wandering.TAG );
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@ -110,7 +110,7 @@ public abstract class Mob extends Char {
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String state = bundle.getString( STATE );
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String state = bundle.getString( STATE );
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if (state.equals( Sleeping.TAG )) {
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if (state.equals( Sleeping.TAG )) {
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this.state = SLEEPEING;
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this.state = SLEEPING;
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} else if (state.equals( Wandering.TAG )) {
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} else if (state.equals( Wandering.TAG )) {
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this.state = WANDERING;
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this.state = WANDERING;
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} else if (state.equals( Hunting.TAG )) {
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} else if (state.equals( Hunting.TAG )) {
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@ -206,7 +206,7 @@ public abstract class Mob extends Char {
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} else if (buff instanceof Terror) {
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} else if (buff instanceof Terror) {
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state = FLEEING;
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state = FLEEING;
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} else if (buff instanceof Sleep) {
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} else if (buff instanceof Sleep) {
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state = SLEEPEING;
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state = SLEEPING;
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this.sprite().showSleep();
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this.sprite().showSleep();
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postpone( Sleep.SWS );
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postpone( Sleep.SWS );
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}
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}
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@ -318,7 +318,7 @@ public abstract class Mob extends Char {
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Terror.recover( this );
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Terror.recover( this );
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if (state == SLEEPEING) {
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if (state == SLEEPING) {
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state = WANDERING;
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state = WANDERING;
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}
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}
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alerted = true;
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alerted = true;
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@ -20,7 +20,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RatKingSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RatKingSprite;
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@ -30,7 +29,7 @@ public class RatKing extends NPC {
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name = "rat king";
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name = "rat king";
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spriteClass = RatKingSprite.class;
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spriteClass = RatKingSprite.class;
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state = SLEEPEING;
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state = SLEEPING;
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}
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}
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@Override
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@Override
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@ -64,7 +63,7 @@ public class RatKing extends NPC {
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@Override
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@Override
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public void interact() {
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public void interact() {
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sprite.turnTo( pos, Dungeon.hero.pos );
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sprite.turnTo( pos, Dungeon.hero.pos );
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if (state == SLEEPEING) {
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if (state == SLEEPING) {
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notice();
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notice();
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yell( "I'm not sleeping!" );
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yell( "I'm not sleeping!" );
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state = WANDERING;
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state = WANDERING;
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@ -31,7 +31,7 @@ public class MobSprite extends CharSprite {
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@Override
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@Override
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public void update() {
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public void update() {
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sleeping = ch != null && ((Mob)ch).state == ((Mob)ch).SLEEPEING;
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sleeping = ch != null && ((Mob)ch).state == ((Mob)ch).SLEEPING;
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super.update();
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super.update();
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}
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}
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