v1.2.0: fixed attack indicator sprites appearing in top-left for 1 frame
This commit is contained in:
parent
755130b91d
commit
f200022dfa
|
@ -91,13 +91,15 @@ public class AttackIndicator extends Tag {
|
||||||
super.update();
|
super.update();
|
||||||
|
|
||||||
if (!bg.visible){
|
if (!bg.visible){
|
||||||
|
if (sprite != null) sprite.visible = false;
|
||||||
enable(false);
|
enable(false);
|
||||||
if (delay > 0f) delay -= Game.elapsed;
|
if (delay > 0f) delay -= Game.elapsed;
|
||||||
if (delay <= 0f) active = false;
|
if (delay <= 0f) active = false;
|
||||||
} else {
|
} else {
|
||||||
delay = 0.75f;
|
delay = 0.75f;
|
||||||
active = true;
|
active = true;
|
||||||
|
if (bg.width > 0 && sprite != null)sprite.visible = true;
|
||||||
|
|
||||||
if (Dungeon.hero.isAlive()) {
|
if (Dungeon.hero.isAlive()) {
|
||||||
|
|
||||||
enable(Dungeon.hero.ready);
|
enable(Dungeon.hero.ready);
|
||||||
|
@ -168,9 +170,6 @@ public class AttackIndicator extends Tag {
|
||||||
|
|
||||||
private synchronized void visible( boolean value ) {
|
private synchronized void visible( boolean value ) {
|
||||||
bg.visible = value;
|
bg.visible = value;
|
||||||
if (sprite != null) {
|
|
||||||
sprite.visible = value;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
Loading…
Reference in New Issue
Block a user