v0.6.0: fixed incorrect visual tile grid on maps with odd dimensions
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@ -43,7 +43,7 @@ public class GridTileMap extends DungeonTilemap {
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@Override
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@Override
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protected int getTileVisual(int pos, int tile, boolean flat) {
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protected int getTileVisual(int pos, int tile, boolean flat) {
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if (gridSetting == -1 || pos % 2 != (pos / mapWidth) % 2){
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if (gridSetting == -1 || (pos % mapWidth) % 2 != (pos / mapWidth) % 2){
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return -1;
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return -1;
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} else if (DungeonTileSheet.floorTile(tile) || tile == Terrain.HIGH_GRASS) {
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} else if (DungeonTileSheet.floorTile(tile) || tile == Terrain.HIGH_GRASS) {
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return gridSetting;
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return gridSetting;
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