V0.2.0: cleaned up Chalice of Blood visuals
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@ -76,7 +76,7 @@ public class ChaliceOfBlood extends Artifact {
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private void prick(Hero hero){
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private void prick(Hero hero){
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int damage = (level*2)*(level*2);
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int damage = (level*2)*(level*2);
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hero.spendAndNext(3f);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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if (armor != null) {
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@ -85,7 +85,9 @@ public class ChaliceOfBlood extends Artifact {
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damage -= Random.IntRange(0, hero.dr());
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damage -= Random.IntRange(0, hero.dr());
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//TODO: make sure this looks good
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hero.sprite.operate( hero.pos );
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hero.busy();
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hero.spend(3f);
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if (damage <= 0){
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if (damage <= 0){
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GLog.i("You prick yourself, and your blood drips into the chalice.");
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GLog.i("You prick yourself, and your blood drips into the chalice.");
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} else if (damage < 25){
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} else if (damage < 25){
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@ -95,11 +97,11 @@ public class ChaliceOfBlood extends Artifact {
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} else if (damage < 100){
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} else if (damage < 100){
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GLog.w("Your life essence drains into the chalice.");
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GLog.w("Your life essence drains into the chalice.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 9 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
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} else {
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} else {
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GLog.w("The chalice devours your life energy.");
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GLog.w("The chalice devours your life energy.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 24 );
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}
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}
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if (damage > 0)
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if (damage > 0)
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