From f0b815471e9269f9c7c264f8fe776e8a101f875c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 26 Oct 2020 21:37:32 -0400 Subject: [PATCH] v0.9.1: fixed a shop placement issue in figure eight layouts --- .../levels/builders/FigureEightBuilder.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java index 2ca4721b1..452e3c39c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java @@ -211,7 +211,7 @@ public class FigureEightBuilder extends RegularBuilder { float angle; int tries = 10; do { - angle = placeRoom(firstLoop, entrance, shop, Random.Float(360f)); + angle = placeRoom(rooms, entrance, shop, Random.Float(360f)); tries--; } while (angle == -1 && tries >= 0); if (angle == -1) return null;