V0.2.0: fixed a save/load issue with Cloak of Shadows
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@ -378,7 +378,7 @@ public abstract class Char extends Actor {
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sprite.add( CharSprite.State.LEVITATING );
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} else if (buff instanceof Frost) {
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sprite.add( CharSprite.State.FROZEN );
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} else if (buff instanceof Invisibility) {
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} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth) {
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if (!(buff instanceof Shadows)) {
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sprite.showStatus( CharSprite.POSITIVE, "invisible" );
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}
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@ -396,7 +396,7 @@ public abstract class Char extends Actor {
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sprite.remove( CharSprite.State.BURNING );
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} else if (buff instanceof Levitation) {
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sprite.remove( CharSprite.State.LEVITATING );
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} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth && invisible <= 0) {
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} else if ((buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth) && invisible <= 0) {
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sprite.remove( CharSprite.State.INVISIBLE );
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} else if (buff instanceof Paralysis) {
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sprite.remove( CharSprite.State.PARALYSED );
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@ -424,7 +424,7 @@ public abstract class Char extends Actor {
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sprite.add( CharSprite.State.BURNING );
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} else if (buff instanceof Levitation) {
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sprite.add( CharSprite.State.LEVITATING );
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} else if (buff instanceof Invisibility) {
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} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth) {
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sprite.add( CharSprite.State.INVISIBLE );
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} else if (buff instanceof Paralysis) {
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sprite.add( CharSprite.State.PARALYSED );
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@ -96,6 +96,15 @@ public class CloakOfShadows extends Artifact {
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}
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@Override
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public void activate(Char ch){
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super.activate(ch);
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if (stealthed){
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activeBuff = activeBuff();
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activeBuff.attachTo(ch);
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}
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}
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@Override
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@ -221,15 +230,5 @@ public class CloakOfShadows extends Artifact {
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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stealthed = bundle.getBoolean("stealthed");
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if (stealthed) {
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Hero hero = Dungeon.hero;
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activeBuff = activeBuff();
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activeBuff.attachTo(hero);
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if (hero.sprite.parent != null) {
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hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
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} else {
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hero.sprite.alpha(0.4f);
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}
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}
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}
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}
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