v0.3.1: tweaked existing scenes to support new audio functionality
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@ -118,6 +118,7 @@ public class ShatteredPixelDungeon extends Game {
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Music.INSTANCE.enable( music() );
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Sample.INSTANCE.enable( soundFx() );
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Sample.INSTANCE.volume( SFXVol()/10f );
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Sample.INSTANCE.load(
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Assets.SND_CLICK,
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@ -133,7 +133,7 @@ public class GameScene extends PixelScene {
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public void create() {
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Music.INSTANCE.play( Assets.TUNE, true );
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Music.INSTANCE.volume( 1f );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol()/10f );
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ShatteredPixelDungeon.lastClass(Dungeon.hero.heroClass.ordinal());
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@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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@ -183,7 +184,7 @@ public class InterlevelScene extends PixelScene {
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message.alpha( p );
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if (mode == Mode.CONTINUE || (mode == Mode.DESCEND && Dungeon.depth == 1)) {
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Music.INSTANCE.volume( p );
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Music.INSTANCE.volume( p * (ShatteredPixelDungeon.musicVol()/10f));
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}
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if ((timeLeft -= Game.elapsed) <= 0) {
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Game.switchScene( GameScene.class );
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@ -63,7 +63,7 @@ public class RankingsScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.THEME, true );
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Music.INSTANCE.volume( 1f );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import java.nio.FloatBuffer;
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import java.util.Calendar;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.watabou.gltextures.Gradient;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.glwrap.Matrix;
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@ -71,7 +72,7 @@ public class SurfaceScene extends PixelScene {
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super.create();
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Music.INSTANCE.play( Assets.HAPPY, true );
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Music.INSTANCE.volume( 1f );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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@ -64,7 +64,7 @@ public class TitleScene extends PixelScene {
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}
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Music.INSTANCE.play( Assets.THEME, true );
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Music.INSTANCE.volume( 1f );
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Music.INSTANCE.volume( ShatteredPixelDungeon.musicVol() / 10f );
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uiCamera.visible = false;
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