v0.5.0: adjusted logic to discourage scumming with heroes remains
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@ -25,6 +25,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Bundle;
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@ -148,6 +153,7 @@ public class Bones {
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Game.instance.deleteFile( BONES_FILE );
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depth = 0;
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//Enforces artifact uniqueness
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if (item instanceof Artifact){
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if (Generator.removeArtifact((Artifact)item)) {
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try {
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@ -168,6 +174,16 @@ public class Bones {
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} else {
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return new Gold(item.price());
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}
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//Progression items are less likely to appear in bones in very early floors
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//This is to discourage using heroes remains to purposefully boost your earlygame
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} else if (item instanceof PotionOfStrength || item instanceof PotionOfMight ||
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item instanceof ScrollOfUpgrade || item instanceof ScrollOfMagicalInfusion){
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if (Random.IntRange(1, 3) >= depth){
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return new Gold(item.price());
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}
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}
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if (item.isUpgradable()) {
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