v0.5.0: adjusted logic to discourage scumming with heroes remains
This commit is contained in:
parent
5a53c619b3
commit
ef9a2a0d56
|
@ -25,6 +25,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
|
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
|
||||||
import com.watabou.noosa.Game;
|
import com.watabou.noosa.Game;
|
||||||
import com.watabou.utils.Bundle;
|
import com.watabou.utils.Bundle;
|
||||||
|
@ -148,6 +153,7 @@ public class Bones {
|
||||||
Game.instance.deleteFile( BONES_FILE );
|
Game.instance.deleteFile( BONES_FILE );
|
||||||
depth = 0;
|
depth = 0;
|
||||||
|
|
||||||
|
//Enforces artifact uniqueness
|
||||||
if (item instanceof Artifact){
|
if (item instanceof Artifact){
|
||||||
if (Generator.removeArtifact((Artifact)item)) {
|
if (Generator.removeArtifact((Artifact)item)) {
|
||||||
try {
|
try {
|
||||||
|
@ -168,6 +174,16 @@ public class Bones {
|
||||||
} else {
|
} else {
|
||||||
return new Gold(item.price());
|
return new Gold(item.price());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Progression items are less likely to appear in bones in very early floors
|
||||||
|
//This is to discourage using heroes remains to purposefully boost your earlygame
|
||||||
|
} else if (item instanceof PotionOfStrength || item instanceof PotionOfMight ||
|
||||||
|
item instanceof ScrollOfUpgrade || item instanceof ScrollOfMagicalInfusion){
|
||||||
|
|
||||||
|
if (Random.IntRange(1, 3) >= depth){
|
||||||
|
return new Gold(item.price());
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (item.isUpgradable()) {
|
if (item.isUpgradable()) {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user