v0.4.1: big changes to key functionality

This commit is contained in:
Evan Debenham 2016-07-03 17:39:36 -04:00
parent eb4d13d97b
commit eed06b618d
11 changed files with 175 additions and 99 deletions

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assets/menu_button.png Normal file

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@ -34,6 +34,7 @@ public class Assets {
public static final String CHROME = "chrome.png";
public static final String ICONS = "icons.png";
public static final String STATUS = "status_pane.png";
public static final String MENU = "menu_button.png";
public static final String HP_BAR = "hp_bar.png";
public static final String SHLD_BAR = "shield_bar.png";
public static final String XP_BAR = "exp_bar.png";

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@ -21,7 +21,6 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
@ -50,6 +49,9 @@ public class Belongings implements Iterable<Item> {
public KindofMisc misc1 = null;
public KindofMisc misc2 = null;
public int[] ironKeys = new int[26];
public int[] specialKeys = new int[26]; //golden or boss keys
public Belongings( Hero owner ) {
this.owner = owner;
@ -65,6 +67,9 @@ public class Belongings implements Iterable<Item> {
private static final String MISC1 = "misc1";
private static final String MISC2 = "misc2";
private static final String IRON_KEYS = "ironKeys";
private static final String SPECIAL_KEYS = "specialKeys";
public void storeInBundle( Bundle bundle ) {
backpack.storeInBundle( bundle );
@ -73,13 +78,30 @@ public class Belongings implements Iterable<Item> {
bundle.put( ARMOR, armor );
bundle.put( MISC1, misc1);
bundle.put( MISC2, misc2);
bundle.put( IRON_KEYS, ironKeys);
bundle.put( SPECIAL_KEYS, specialKeys);
}
public void restoreFromBundle( Bundle bundle ) {
if (bundle.contains(IRON_KEYS)) ironKeys = bundle.getIntArray( IRON_KEYS );
if (bundle.contains(SPECIAL_KEYS)) specialKeys = bundle.getIntArray( SPECIAL_KEYS );
backpack.clear();
backpack.restoreFromBundle( bundle );
//removing keys, from pre-0.4.1 saves
for (Item item : backpack.items.toArray(new Item[0])){
if (item instanceof Key){
item.detachAll(backpack);
if (item instanceof IronKey)
ironKeys[((Key) item).depth] += item.quantity();
else
specialKeys[((Key) item).depth] += item.quantity();
}
}
if (bundle.get( WEAPON ) instanceof Wand){
//handles the case of an equipped wand from pre-0.3.0
Wand item = (Wand) bundle.get(WEAPON);
@ -123,29 +145,6 @@ public class Belongings implements Iterable<Item> {
return null;
}
@SuppressWarnings("unchecked")
public <T extends Key> T getKey( Class<T> kind, int depth ) {
for (Item item : backpack) {
if (item.getClass() == kind && ((Key)item).depth == depth) {
return (T)item;
}
}
return null;
}
public void countIronKeys() {
IronKey.curDepthQuantity = 0;
for (Item item : backpack) {
if (item instanceof IronKey && ((IronKey)item).depth == Dungeon.depth) {
IronKey.curDepthQuantity += item.quantity();
}
}
}
public void identify() {
for (Item item : this) {
item.identify();

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@ -65,10 +65,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.EtherealChains;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TalismanOfForesight;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
@ -638,7 +635,8 @@ public class Hero extends Char {
if (item instanceof Dewdrop
|| item instanceof TimekeepersHourglass.sandBag
|| item instanceof DriedRose.Petal) {
|| item instanceof DriedRose.Petal
|| item instanceof Key) {
//Do Nothing
} else {
@ -683,17 +681,13 @@ public class Hero extends Char {
Heap heap = Dungeon.level.heaps.get( dst );
if (heap != null && (heap.type != Type.HEAP && heap.type != Type.FOR_SALE)) {
theKey = null;
if (heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST
&& belongings.specialKeys[Dungeon.depth] < 1) {
if (heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST) {
theKey = belongings.getKey( GoldenKey.class, Dungeon.depth );
if (theKey == null) {
GLog.w( Messages.get(this, "locked_chest") );
ready();
return false;
}
}
switch (heap.type) {
@ -731,20 +725,22 @@ public class Hero extends Char {
int doorCell = action.dst;
if (Level.adjacent( pos, doorCell )) {
theKey = null;
boolean hasKey = false;
int door = Dungeon.level.map[doorCell];
if (door == Terrain.LOCKED_DOOR) {
if (door == Terrain.LOCKED_DOOR
&& belongings.ironKeys[Dungeon.depth] > 0) {
theKey = belongings.getKey( IronKey.class, Dungeon.depth );
hasKey = true;
} else if (door == Terrain.LOCKED_EXIT) {
} else if (door == Terrain.LOCKED_EXIT
&& belongings.specialKeys[Dungeon.depth] > 0) {
theKey = belongings.getKey( SkeletonKey.class, Dungeon.depth );
hasKey = true;
}
if (theKey != null) {
if (hasKey) {
spend( Key.TIME_TO_UNLOCK );
sprite.operate( doorCell );
@ -1383,27 +1379,27 @@ public class Hero extends Char {
if (curAction instanceof HeroAction.Unlock) {
if (theKey != null) {
theKey.detach( belongings.backpack );
theKey = null;
}
int doorCell = ((HeroAction.Unlock)curAction).dst;
int door = Dungeon.level.map[doorCell];
if (door == Terrain.LOCKED_DOOR){
belongings.ironKeys[Dungeon.depth]--;
Level.set( doorCell, Terrain.DOOR );
} else {
belongings.specialKeys[Dungeon.depth]--;
Level.set( doorCell, Terrain.UNLOCKED_EXIT );
}
Level.set( doorCell, door == Terrain.LOCKED_DOOR ? Terrain.DOOR : Terrain.UNLOCKED_EXIT );
GameScene.updateMap( doorCell );
} else if (curAction instanceof HeroAction.OpenChest) {
if (theKey != null) {
theKey.detach( belongings.backpack );
theKey = null;
}
Heap heap = Dungeon.level.heaps.get( ((HeroAction.OpenChest)curAction).dst );
if (heap.type == Type.SKELETON || heap.type == Type.REMAINS) {
Sample.INSTANCE.play( Assets.SND_BONES );
} else if (heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST){
belongings.specialKeys[Dungeon.depth]--;
}
heap.open( this );
}

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@ -20,6 +20,8 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class GoldenKey extends Key {
@ -28,6 +30,12 @@ public class GoldenKey extends Key {
image = ItemSpriteSheet.GOLDEN_KEY;
}
@Override
public boolean doPickUp(Hero hero) {
Dungeon.hero.belongings.specialKeys[Dungeon.depth]++;
return super.doPickUp(hero);
}
public GoldenKey() {
this( 0 );
}

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@ -21,7 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class IronKey extends Key {
@ -32,6 +32,12 @@ public class IronKey extends Key {
image = ItemSpriteSheet.IRON_KEY;
}
@Override
public boolean doPickUp(Hero hero) {
Dungeon.hero.belongings.ironKeys[Dungeon.depth]++;
return super.doPickUp(hero);
}
public IronKey() {
this( 0 );
}
@ -41,20 +47,4 @@ public class IronKey extends Key {
this.depth = depth;
}
@Override
public boolean collect( Bag bag ) {
boolean result = super.collect( bag );
if (result && depth == Dungeon.depth && Dungeon.hero != null) {
Dungeon.hero.belongings.countIronKeys();
}
return result;
}
@Override
public void onDetach( ) {
if (depth == Dungeon.depth) {
Dungeon.hero.belongings.countIronKeys();
}
}
}

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@ -20,10 +20,13 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
public class Key extends Item {
public abstract class Key extends Item {
public static final float TIME_TO_UNLOCK = 1f;
@ -39,6 +42,14 @@ public class Key extends Item {
return item.getClass() == getClass() && ((Key)item).depth == depth;
}
@Override
public boolean doPickUp(Hero hero) {
//TODO add a pickup animation to the journal
Sample.INSTANCE.play( Assets.SND_ITEM );
hero.spendAndNext( TIME_TO_PICK_UP );
return true;
}
private static final String DEPTH = "depth";
@Override

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@ -20,6 +20,8 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@ -39,6 +41,12 @@ public class SkeletonKey extends Key {
this.depth = depth;
}
@Override
public boolean doPickUp(Hero hero) {
Dungeon.hero.belongings.specialKeys[Dungeon.depth]++;
return super.doPickUp(hero);
}
@Override
public boolean isSimilar( Item item ) {
return false;

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@ -22,15 +22,14 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BloodParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndGame;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndHero;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndJournal;
import com.watabou.input.Touchscreen.Touch;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
@ -63,18 +62,18 @@ public class StatusPane extends Component {
private BitmapText level;
private BitmapText depth;
private BitmapText keys;
private DangerIndicator danger;
private BuffIndicator buffs;
private Compass compass;
private JournalButton btnJournal;
private MenuButton btnMenu;
@Override
protected void createChildren() {
bg = new NinePatch( Assets.STATUS, 80, 0, 30 + 18, 0 );
bg = new NinePatch( Assets.STATUS, 85, 0, 45, 0 );
add( bg );
add( new TouchArea( 0, 1, 31, 31 ) {
@ -85,9 +84,12 @@ public class StatusPane extends Component {
Camera.main.focusOn( sprite );
}
GameScene.show( new WndHero() );
};
}
} );
btnJournal = new JournalButton();
add( btnJournal );
btnMenu = new MenuButton();
add( btnMenu );
@ -129,11 +131,6 @@ public class StatusPane extends Component {
depth.measure();
add( depth );
Dungeon.hero.belongings.countIronKeys();
keys = new BitmapText( PixelScene.pixelFont);
keys.hardlight( 0xCACFC2 );
add( keys );
danger = new DangerIndicator();
add( danger );
@ -161,15 +158,15 @@ public class StatusPane extends Component {
bossHP.setPos( 6 + (width - bossHP.width())/2, 20);
depth.x = width - 24 - depth.width() - 18;
depth.y = 6;
keys.y = 6;
depth.x = width - 35.5f - depth.width() / 2f;
depth.y = 8f - depth.baseLine() / 2f;
danger.setPos( width - danger.width(), 20 );
buffs.setPos( 31, 9 );
btnJournal.setPos( width - 42, 1 );
btnMenu.setPos( width - btnMenu.width(), 1 );
}
@ -215,14 +212,6 @@ public class StatusPane extends Component {
PixelScene.align(level);
}
int k = IronKey.curDepthQuantity;
if (k != lastKeys) {
lastKeys = k;
keys.text( Integer.toString( lastKeys ) );
keys.measure();
keys.x = width - 8 - keys.width() - 18;
}
int tier = Dungeon.hero.tier();
if (tier != lastTier) {
lastTier = tier;
@ -230,6 +219,80 @@ public class StatusPane extends Component {
}
}
private static class JournalButton extends Button {
private Image bg;
private Image icon;
public JournalButton() {
super();
width = bg.width + 13; //includes the depth display to the left
height = bg.height + 4;
}
@Override
protected void createChildren() {
super.createChildren();
bg = new Image( Assets.MENU, 2, 2, 13, 11 );
add( bg );
icon = new Image( Assets.MENU, 32, 1, 10, 6);
add( icon );
}
@Override
protected void layout() {
super.layout();
bg.x = x + 13;
bg.y = y + 2;
icon.x = bg.x + 2;
icon.y = bg.y + 3;
}
@Override
public void update() {
super.update();
for (int i = 1; i <= Dungeon.depth; i++){
if (Dungeon.hero.belongings.ironKeys[i] > 0){
if (i == Dungeon.depth){
icon.resetColor();
} else {
icon.brightness(0);
icon.alpha(0.67f);
}
return;
}
}
icon.brightness(0);
icon.alpha(0.33f);
}
@Override
protected void onTouchDown() {
bg.brightness( 1.5f );
Sample.INSTANCE.play( Assets.SND_CLICK );
}
@Override
protected void onTouchUp() {
bg.resetColor();
}
@Override
protected void onClick() {
GameScene.show( new WndJournal() );
}
}
private static class MenuButton extends Button {
private Image image;
@ -245,7 +308,7 @@ public class StatusPane extends Component {
protected void createChildren() {
super.createChildren();
image = new Image( Assets.STATUS, 114, 3, 12, 11 );
image = new Image( Assets.MENU, 17, 2, 12, 11 );
add( image );
}