v0.7.0: implemented more food-based alchemy
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Feast;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -61,7 +62,7 @@ public class Hunger extends Buff implements Hero.Doom {
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@Override
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@Override
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public boolean act() {
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public boolean act() {
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if (Dungeon.level.locked){
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if (Dungeon.level.locked || target.buff(Feast.WellFed.class) == null){
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spend(STEP);
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spend(STEP);
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return true;
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return true;
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}
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}
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@ -24,6 +24,8 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.bombs.Bomb;
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import com.shatteredpixel.shatteredpixeldungeon.items.bombs.Bomb;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Feast;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.StewedMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.elixirs.ElixirOfDragonsBlood;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.elixirs.ElixirOfDragonsBlood;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.elixirs.ElixirOfEarthenPower;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.elixirs.ElixirOfEarthenPower;
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@ -130,7 +132,8 @@ public abstract class Recipe {
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//*******
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//*******
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private static Recipe[] oneIngredientRecipes = new Recipe[]{
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private static Recipe[] oneIngredientRecipes = new Recipe[]{
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new Scroll.ScrollToStone()
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new Scroll.ScrollToStone(),
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new StewedMeat.oneMeat()
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};
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};
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private static Recipe[] twoIngredientRecipes = new Recipe[]{
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private static Recipe[] twoIngredientRecipes = new Recipe[]{
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@ -138,14 +141,17 @@ public abstract class Recipe {
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new TippedDart.TipDart(),
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new TippedDart.TipDart(),
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new ElixirOfDragonsBlood.Recipe(),
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new ElixirOfDragonsBlood.Recipe(),
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new ElixirOfEarthenPower.Recipe(),
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new ElixirOfEarthenPower.Recipe(),
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new ElixirOfToxicEssence.Recipe()
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new ElixirOfToxicEssence.Recipe(),
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new StewedMeat.twoMeat()
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};
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};
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private static Recipe[] threeIngredientRecipes = new Recipe[]{
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private static Recipe[] threeIngredientRecipes = new Recipe[]{
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new Potion.SeedToPotion(),
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new Potion.SeedToPotion(),
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new ExoticPotion.PotionToExotic(),
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new ExoticPotion.PotionToExotic(),
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new ExoticScroll.ScrollToExotic(),
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new ExoticScroll.ScrollToExotic(),
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new Bomb.EnhanceBomb()
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new Bomb.EnhanceBomb(),
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new StewedMeat.threeMeat(),
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new Feast.Recipe()
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};
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};
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public static Recipe findRecipe(ArrayList<Item> ingredients){
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public static Recipe findRecipe(ArrayList<Item> ingredients){
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@ -25,16 +25,12 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -87,28 +83,12 @@ public class HornOfPlenty extends Artifact {
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if (!isEquipped(hero)) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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if (!isEquipped(hero)) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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else if (charge == 0) GLog.i( Messages.get(this, "no_food") );
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else if (charge == 0) GLog.i( Messages.get(this, "no_food") );
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else {
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else {
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//consume as many
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//consume as much food as it takes to be full, to a minimum of 1
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int chargesToUse = Math.max( 1, hero.buff(Hunger.class).hunger() / (int)(Hunger.STARVING/10));
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int chargesToUse = Math.max( 1, hero.buff(Hunger.class).hunger() / (int)(Hunger.STARVING/10));
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if (chargesToUse > charge) chargesToUse = charge;
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if (chargesToUse > charge) chargesToUse = charge;
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hero.buff(Hunger.class).satisfy((Hunger.STARVING/10) * chargesToUse);
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hero.buff(Hunger.class).satisfy((Hunger.STARVING/10) * chargesToUse);
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//if you get at least 80 food energy from the horn
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Food.foodProc( hero );
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switch (hero.heroClass) {
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case WARRIOR:
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if (hero.HP < hero.HT) {
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hero.HP = Math.min(hero.HP + 5, hero.HT);
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hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
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}
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break;
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case MAGE:
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//1 charge
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Buff.affect( hero, Recharging.class, 4f );
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ScrollOfRecharging.charge(hero);
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break;
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case ROGUE:
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case HUNTRESS:
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break;
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}
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Statistics.foodEaten++;
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Statistics.foodEaten++;
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@ -0,0 +1,104 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2018 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import java.util.ArrayList;
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public class Feast extends Food {
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{
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image = ItemSpriteSheet.FEAST;
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energy = Hunger.STARVING*2f;
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}
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@Override
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protected void satisfy(Hero hero) {
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super.satisfy( hero );
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Buff.affect(hero, WellFed.class, Hunger.STARVING);
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}
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@Override
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public int price() {
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return 50 * quantity;
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}
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//TODO visuals, is this the effect we want as well?
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public static class WellFed extends FlavourBuff {
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}
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public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe {
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@Override
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public boolean testIngredients(ArrayList<Item> ingredients) {
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boolean pasty = false;
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boolean ration = false;
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boolean meat = false;
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for (Item ingredient : ingredients){
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if (ingredient.quantity() > 0) {
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if (ingredient instanceof Pasty) {
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pasty = true;
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} else if (ingredient.getClass() == Food.class) {
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ration = true;
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} else if (ingredient instanceof MysteryMeat
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|| ingredient instanceof StewedMeat
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|| ingredient instanceof ChargrilledMeat
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|| ingredient instanceof FrozenCarpaccio) {
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meat = true;
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}
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}
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}
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return pasty && ration && meat;
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}
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@Override
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public int cost(ArrayList<Item> ingredients) {
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return 8;
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}
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@Override
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public Item brew(ArrayList<Item> ingredients) {
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if (!testIngredients(ingredients)) return null;
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for (Item ingredient : ingredients){
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ingredient.quantity(ingredient.quantity() - 1);
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}
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return sampleOutput(null);
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}
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@Override
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public Item sampleOutput(ArrayList<Item> ingredients) {
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return new Feast();
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}
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}
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}
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@ -71,10 +71,30 @@ public class Food extends Item {
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detach( hero.belongings.backpack );
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detach( hero.belongings.backpack );
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(hero.buff( Hunger.class )).satisfy( energy );
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satisfy(hero);
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GLog.i( message );
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GLog.i( message );
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switch (hero.heroClass) {
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foodProc( hero );
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hero.sprite.operate( hero.pos );
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hero.busy();
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SpellSprite.show( hero, SpellSprite.FOOD );
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Sample.INSTANCE.play( Assets.SND_EAT );
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hero.spend( TIME_TO_EAT );
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Statistics.foodEaten++;
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Badges.validateFoodEaten();
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}
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}
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protected void satisfy( Hero hero ){
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(hero.buff( Hunger.class )).satisfy( energy );
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}
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public static void foodProc( Hero hero ){
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switch (hero.heroClass) {
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case WARRIOR:
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case WARRIOR:
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if (hero.HP < hero.HT) {
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if (hero.HP < hero.HT) {
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hero.HP = Math.min( hero.HP + 5, hero.HT );
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hero.HP = Math.min( hero.HP + 5, hero.HT );
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@ -89,18 +109,6 @@ public class Food extends Item {
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case ROGUE:
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case ROGUE:
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case HUNTRESS:
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case HUNTRESS:
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break;
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break;
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}
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hero.sprite.operate( hero.pos );
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hero.busy();
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SpellSprite.show( hero, SpellSprite.FOOD );
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Sample.INSTANCE.play( Assets.SND_EAT );
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hero.spend( TIME_TO_EAT );
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Statistics.foodEaten++;
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Badges.validateFoodEaten();
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}
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}
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}
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}
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@ -47,15 +47,11 @@ public class FrozenCarpaccio extends Food {
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}
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}
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@Override
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@Override
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public void execute( Hero hero, String action ) {
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protected void satisfy(Hero hero) {
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super.satisfy(hero);
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super.execute( hero, action );
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effect(hero);
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if (action.equals( AC_EAT )) {
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effect(hero);
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}
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}
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}
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public int price() {
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public int price() {
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return 10 * quantity;
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return 10 * quantity;
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}
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}
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@ -42,13 +42,9 @@ public class MysteryMeat extends Food {
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}
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}
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@Override
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@Override
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public void execute( Hero hero, String action ) {
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protected void satisfy(Hero hero) {
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super.satisfy(hero);
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super.execute( hero, action );
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effect(hero);
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if (action.equals( AC_EAT )) {
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effect(hero);
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}
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}
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}
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public int price() {
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public int price() {
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@ -98,23 +98,21 @@ public class Pasty extends Food {
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}
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}
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@Override
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@Override
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public void execute(Hero hero, String action) {
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protected void satisfy(Hero hero) {
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super.execute(hero, action);
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super.satisfy(hero);
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if (action.equals(AC_EAT)){
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switch(holiday){
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switch(holiday){
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case NONE:
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case NONE:
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break; //do nothing extra
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break; //do nothing extra
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case HWEEN:
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case HWEEN:
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//heals for 10% max hp
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//heals for 10% max hp
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hero.HP = Math.min(hero.HP + hero.HT/10, hero.HT);
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hero.HP = Math.min(hero.HP + hero.HT/10, hero.HT);
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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break;
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break;
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case XMAS:
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case XMAS:
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Buff.affect( hero, Recharging.class, 2f ); //half of a charge
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Buff.affect( hero, Recharging.class, 2f ); //half of a charge
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ScrollOfRecharging.charge( hero );
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ScrollOfRecharging.charge( hero );
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break;
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break;
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}
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}
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}
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}
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}
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@ -0,0 +1,79 @@
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||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2018 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.items.food;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.Recipe;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||||
|
|
||||||
|
public class StewedMeat extends Food {
|
||||||
|
|
||||||
|
{
|
||||||
|
image = ItemSpriteSheet.STEWED;
|
||||||
|
energy = Hunger.HUNGRY/2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int price() {
|
||||||
|
return 8 * quantity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class oneMeat extends Recipe.SimpleRecipe{
|
||||||
|
{
|
||||||
|
inputs = new Class[]{MysteryMeat.class};
|
||||||
|
inQuantity = new int[]{1};
|
||||||
|
|
||||||
|
cost = 2;
|
||||||
|
|
||||||
|
output = StewedMeat.class;
|
||||||
|
outQuantity = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class twoMeat extends Recipe.SimpleRecipe{
|
||||||
|
{
|
||||||
|
inputs = new Class[]{MysteryMeat.class};
|
||||||
|
inQuantity = new int[]{2};
|
||||||
|
|
||||||
|
cost = 3;
|
||||||
|
|
||||||
|
output = StewedMeat.class;
|
||||||
|
outQuantity = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//red meat
|
||||||
|
//blue meat
|
||||||
|
|
||||||
|
public static class threeMeat extends Recipe.SimpleRecipe{
|
||||||
|
{
|
||||||
|
inputs = new Class[]{MysteryMeat.class};
|
||||||
|
inQuantity = new int[]{3};
|
||||||
|
|
||||||
|
cost = 4;
|
||||||
|
|
||||||
|
output = StewedMeat.class;
|
||||||
|
outQuantity = 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -528,23 +528,27 @@ public class ItemSpriteSheet {
|
||||||
private static final int FOOD = xy(1, 28); //16 slots
|
private static final int FOOD = xy(1, 28); //16 slots
|
||||||
public static final int MEAT = FOOD+0;
|
public static final int MEAT = FOOD+0;
|
||||||
public static final int STEAK = FOOD+1;
|
public static final int STEAK = FOOD+1;
|
||||||
public static final int OVERPRICED = FOOD+2;
|
public static final int STEWED = FOOD+2;
|
||||||
public static final int CARPACCIO = FOOD+3;
|
public static final int OVERPRICED = FOOD+3;
|
||||||
public static final int RATION = FOOD+4;
|
public static final int CARPACCIO = FOOD+4;
|
||||||
public static final int PASTY = FOOD+5;
|
public static final int RATION = FOOD+5;
|
||||||
public static final int PUMPKIN_PIE = FOOD+6;
|
public static final int PASTY = FOOD+6;
|
||||||
public static final int CANDY_CANE = FOOD+7;
|
public static final int PUMPKIN_PIE = FOOD+7;
|
||||||
public static final int BLANDFRUIT = FOOD+8;
|
public static final int CANDY_CANE = FOOD+8;
|
||||||
public static final int BLAND_CHUNKS= FOOD+9;
|
public static final int FEAST = FOOD+9;
|
||||||
|
public static final int BLANDFRUIT = FOOD+10;
|
||||||
|
public static final int BLAND_CHUNKS= FOOD+11;
|
||||||
static{
|
static{
|
||||||
assignItemRect(MEAT, 15, 11);
|
assignItemRect(MEAT, 15, 11);
|
||||||
assignItemRect(STEAK, 15, 11);
|
assignItemRect(STEAK, 15, 11);
|
||||||
|
assignItemRect(STEWED, 15, 11);
|
||||||
assignItemRect(OVERPRICED, 14, 11);
|
assignItemRect(OVERPRICED, 14, 11);
|
||||||
assignItemRect(CARPACCIO, 15, 11);
|
assignItemRect(CARPACCIO, 15, 11);
|
||||||
assignItemRect(RATION, 16, 12);
|
assignItemRect(RATION, 16, 12);
|
||||||
assignItemRect(PASTY, 16, 11);
|
assignItemRect(PASTY, 16, 11);
|
||||||
assignItemRect(PUMPKIN_PIE, 16, 12);
|
assignItemRect(PUMPKIN_PIE, 16, 12);
|
||||||
assignItemRect(CANDY_CANE, 13, 16);
|
assignItemRect(CANDY_CANE, 13, 16);
|
||||||
|
assignItemRect(FEAST, 16, 11);
|
||||||
assignItemRect(BLANDFRUIT, 9, 12);
|
assignItemRect(BLANDFRUIT, 9, 12);
|
||||||
assignItemRect(BLAND_CHUNKS,14, 6);
|
assignItemRect(BLAND_CHUNKS,14, 6);
|
||||||
}
|
}
|
||||||
|
|
|
@ -409,6 +409,9 @@ items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving
|
||||||
items.food.chargrilledmeat.name=chargrilled meat
|
items.food.chargrilledmeat.name=chargrilled meat
|
||||||
items.food.chargrilledmeat.desc=It looks like a decent steak.
|
items.food.chargrilledmeat.desc=It looks like a decent steak.
|
||||||
|
|
||||||
|
items.food.feast.name=feast
|
||||||
|
items.food.feast.desc=TODO
|
||||||
|
|
||||||
items.food.food.name=ration of food
|
items.food.food.name=ration of food
|
||||||
items.food.food.ac_eat=EAT
|
items.food.food.ac_eat=EAT
|
||||||
items.food.food.eat_msg=That food tasted delicious!
|
items.food.food.eat_msg=That food tasted delicious!
|
||||||
|
@ -429,17 +432,20 @@ items.food.mysterymeat.not_well=You are not feeling well.
|
||||||
items.food.mysterymeat.stuffed=You are stuffed.
|
items.food.mysterymeat.stuffed=You are stuffed.
|
||||||
items.food.mysterymeat.desc=Eat at your own risk!
|
items.food.mysterymeat.desc=Eat at your own risk!
|
||||||
|
|
||||||
|
items.food.pasty.pasty=pasty
|
||||||
|
items.food.pasty.pie=pumpkin pie
|
||||||
|
items.food.pasty.cane=candy cane
|
||||||
|
items.food.pasty.pasty_desc=This is authentic Cornish pasty with traditional filling of beef and potato.
|
||||||
|
items.food.pasty.pie_desc=A great big slice of pumpkin pie! Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
||||||
|
items.food.pasty.cane_desc=A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
||||||
|
|
||||||
items.food.smallration.name=small food ration
|
items.food.smallration.name=small food ration
|
||||||
items.food.smallration.eat_msg=That food tasted ok.
|
items.food.smallration.eat_msg=That food tasted ok.
|
||||||
items.food.smallration.desc=It looks exactly like a standard ration of food but smaller.
|
items.food.smallration.desc=It looks exactly like a standard ration of food but smaller.
|
||||||
|
|
||||||
items.food.pasty.pasty=pasty
|
items.food.stewedmeat.name=stewed meat
|
||||||
items.food.pasty.pie=pumpkin pie
|
items.food.stewedmeat.eat_msg=That food tasted ok.
|
||||||
items.food.pasty.cane=candy cane
|
items.food.stewedmeat.desc=TODO
|
||||||
|
|
||||||
items.food.pasty.pasty_desc=This is authentic Cornish pasty with traditional filling of beef and potato.
|
|
||||||
items.food.pasty.pie_desc=A great big slice of pumpkin pie! Its sweet and spicy flavor will fill you up and give you a tiny bit of healing.\n\nHappy Halloween!
|
|
||||||
items.food.pasty.cane_desc=A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -810,9 +816,6 @@ items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will
|
||||||
items.scrolls.exotic.scrollofconfusion.name=scroll of confusion
|
items.scrolls.exotic.scrollofconfusion.name=scroll of confusion
|
||||||
items.scrolls.exotic.scrollofconfusion.desc=When read aloud, this scroll will unleash confusing magic on all targets in sight, blinding and disorienting them.
|
items.scrolls.exotic.scrollofconfusion.desc=When read aloud, this scroll will unleash confusing magic on all targets in sight, blinding and disorienting them.
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofdistortion.name=scroll of distortion
|
|
||||||
items.scrolls.exotic.scrollofdistortion.desc=This scroll contains powerful magic capable of warping reality.
|
|
||||||
|
|
||||||
items.scrolls.exotic.scrollofdivination.name=scroll of divination
|
items.scrolls.exotic.scrollofdivination.name=scroll of divination
|
||||||
items.scrolls.exotic.scrollofdivination.nothing_left=There is nothing left to identify!
|
items.scrolls.exotic.scrollofdivination.nothing_left=There is nothing left to identify!
|
||||||
items.scrolls.exotic.scrollofdivination.desc=This scroll will permanently identify four random item types: potion colors, scroll runes, and ring gems. The items identified won't necessary be ones you're carrying.
|
items.scrolls.exotic.scrollofdivination.desc=This scroll will permanently identify four random item types: potion colors, scroll runes, and ring gems. The items identified won't necessary be ones you're carrying.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user