v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x

This commit is contained in:
Evan Debenham 2017-10-12 16:28:54 -04:00
parent a426fa8fb4
commit ed346c385b

View File

@ -516,7 +516,13 @@ public abstract class Level implements Bundlable {
} }
} }
} }
spend( Dungeon.level.feeling == Feeling.DARK || Statistics.amuletObtained ? TIME_TO_RESPAWN / 2 : TIME_TO_RESPAWN ); if (Statistics.amuletObtained){
spend(TIME_TO_RESPAWN/2f);
} else if (Dungeon.level.feeling == Feeling.DARK){
spend(2*TIME_TO_RESPAWN/3f);
} else {
spend(TIME_TO_RESPAWN);
}
return true; return true;
} }
}; };