v0.3.2b: fixed a bug where multiple pit rooms would generate
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@ -210,7 +210,7 @@ public abstract class RegularLevel extends Level {
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r.width() > 3 && r.height() > 3 &&
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r.width() > 3 && r.height() > 3 &&
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Random.Int( specialRooms * specialRooms + 2 ) == 0) {
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Random.Int( specialRooms * specialRooms + 2 ) == 0) {
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if (pitRoomNeeded) {
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if (pitRoomNeeded && !pitMade) {
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r.type = Type.PIT;
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r.type = Type.PIT;
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pitMade = true;
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pitMade = true;
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