v0.7.4b: restructured icon files, added LibGDX and updated hero icons

This commit is contained in:
Evan Debenham 2019-07-30 21:25:45 -04:00
parent 441c171036
commit ec0657fcd6
8 changed files with 149 additions and 126 deletions

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@ -166,7 +166,7 @@ public class AlchemyScene extends PixelScene {
protected void createChildren() {
super.createChildren();
arrow = Icons.get(Icons.RESUME);
arrow = Icons.get(Icons.ARROW);
add(arrow);
}

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@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Rankings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
@ -227,6 +228,10 @@ public class RankingsScene extends PixelScene {
}
classIcon.copy( Icons.get( rec.heroClass ) );
if (rec.heroClass == HeroClass.ROGUE){
//cloak of shadows needs to be brightened a bit
classIcon.brightness(2f);
}
}
@Override
@ -270,15 +275,17 @@ public class RankingsScene extends PixelScene {
flare.point( shield.center() );
}
classIcon.x = x + width - classIcon.width;
classIcon.y = shield.y;
classIcon.x = x + width - 16 + (16 - classIcon.width())/2f;
classIcon.y = shield.y + (16 - classIcon.height())/2f;
align(classIcon);
level.x = classIcon.x + (classIcon.width - level.width()) / 2f;
level.y = classIcon.y + (classIcon.height - level.height()) / 2f + 1;
align(level);
steps.x = x + width - steps.width - classIcon.width;
steps.y = shield.y;
steps.x = x + width - 32 + (16 - steps.width())/2f;
steps.y = shield.y + (16 - steps.height())/2f;
align(steps);
depth.x = steps.x + (steps.width - depth.width()) / 2f;
depth.y = steps.y + (steps.height - depth.height()) / 2f + 1;

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@ -225,15 +225,17 @@ public class StartScene extends PixelScene {
name.y = y + (height - name.baseLine())/2f;
align(name);
classIcon.x = x + width - classIcon.width() - 8;
classIcon.x = x + width - 24 + (16 - classIcon.width())/2f;
classIcon.y = y + (height - classIcon.height())/2f;
align(classIcon);
level.x = classIcon.x + (classIcon.width() - level.width()) / 2f;
level.y = classIcon.y + (classIcon.height() - level.height()) / 2f + 1;
align(level);
steps.x = classIcon.x - steps.width();
steps.x = x + width - 40 + (16 - steps.width())/2f;
steps.y = y + (height - steps.height())/2f;
align(steps);
depth.x = steps.x + (steps.width() - depth.width()) / 2f;
depth.y = steps.y + (steps.height() - depth.height()) / 2f + 1;

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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
@ -36,8 +37,8 @@ public class ExitButton extends Button {
public ExitButton() {
super();
width = image.width+4;
height = image.height+4;
width = 20;
height = 20;
}
@Override
@ -52,8 +53,9 @@ public class ExitButton extends Button {
protected void layout() {
super.layout();
image.x = x+2;
image.y = y+2;
image.x = x + (width - image.width)/2f;
image.y = y + (height - image.height)/2f;
PixelScene.align(image);
}
@Override

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@ -26,44 +26,52 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.watabou.noosa.Image;
public enum Icons {
//button icons
CHECKED,
UNCHECKED,
INFO,
CHALLENGE_OFF,
CHALLENGE_ON,
PREFS,
LANGS,
EXIT,
CLOSE,
ARROW,
//ingame UI icons
SKULL,
BUSY,
COMPASS,
INFO,
PREFS,
WARNING,
TARGET,
MASTERY,
WATA,
WARRIOR,
MAGE,
ROGUE,
HUNTRESS,
CLOSE,
DEPTH,
SLEEP,
ALERT,
LOST,
TARGET,
BACKPACK,
SEED_POUCH,
SCROLL_HOLDER,
POTION_BANDOLIER,
WAND_HOLSTER,
CHECKED,
UNCHECKED,
EXIT,
NOTES,
LANGS,
CHALLENGE_OFF,
CHALLENGE_ON,
RESUME,
//hero & rankings icons
DEPTH,
WARRIOR,
MAGE,
ROGUE,
HUNTRESS,
//main menu icons
ENTER,
GOLD,
RANKINGS,
BADGES,
CHANGES,
SHPX;
SHPX,
//misc icons
LIBGDX,
WATA,
WARNING;
public Image get() {
return get( this );
@ -72,113 +80,117 @@ public enum Icons {
public static Image get( Icons type ) {
Image icon = new Image( Assets.ICONS );
switch (type) {
case SKULL:
icon.frame( icon.texture.uvRect( 0, 0, 8, 8 ) );
break;
case BUSY:
icon.frame( icon.texture.uvRect( 8, 0, 16, 8 ) );
break;
case COMPASS:
icon.frame( icon.texture.uvRect( 0, 8, 7, 13 ) );
break;
case INFO:
icon.frame( icon.texture.uvRect( 16, 0, 30, 14 ) );
break;
case PREFS:
icon.frame( icon.texture.uvRect( 30, 0, 46, 16 ) );
break;
case WARNING:
icon.frame( icon.texture.uvRect( 46, 0, 58, 12 ) );
break;
case TARGET:
icon.frame( icon.texture.uvRect( 0, 13, 16, 29 ) );
break;
case MASTERY:
icon.frame( icon.texture.uvRect( 16, 14, 30, 28 ) );
break;
case WATA:
icon.frame( icon.texture.uvRect( 30, 16, 45, 26 ) );
break;
case WARRIOR:
icon.frame( icon.texture.uvRect( 0, 29, 16, 45 ) );
break;
case MAGE:
icon.frame( icon.texture.uvRect( 16, 29, 32, 45 ) );
break;
case ROGUE:
icon.frame( icon.texture.uvRect( 32, 29, 48, 45 ) );
break;
case HUNTRESS:
icon.frame( icon.texture.uvRect( 48, 29, 64, 45 ) );
break;
case CLOSE:
icon.frame( icon.texture.uvRect( 0, 45, 13, 58 ) );
break;
case DEPTH:
icon.frame( icon.texture.uvRect( 38, 46, 54, 62 ) );
break;
case SLEEP:
icon.frame( icon.texture.uvRect( 13, 45, 22, 53 ) );
break;
case ALERT:
icon.frame( icon.texture.uvRect( 22, 45, 30, 53 ) );
break;
case LOST:
icon.frame( icon.texture.uvRect( 30, 45, 38, 53 ) );
break;
case BACKPACK:
icon.frame( icon.texture.uvRect( 58, 0, 68, 10 ) );
break;
case SCROLL_HOLDER:
icon.frame( icon.texture.uvRect( 68, 0, 78, 10 ) );
break;
case SEED_POUCH:
icon.frame( icon.texture.uvRect( 78, 0, 88, 10 ) );
break;
case WAND_HOLSTER:
icon.frame( icon.texture.uvRect( 88, 0, 98, 10 ) );
break;
case POTION_BANDOLIER:
icon.frame( icon.texture.uvRect( 98, 0, 108, 10 ) );
break;
case CHECKED:
icon.frame( icon.texture.uvRect( 54, 12, 66, 24 ) );
icon.frame( icon.texture.uvRect( 0, 0, 12, 12 ) );
break;
case UNCHECKED:
icon.frame( icon.texture.uvRect( 66, 12, 78, 24 ) );
icon.frame( icon.texture.uvRect( 16, 0, 28, 12 ) );
break;
case EXIT:
icon.frame( icon.texture.uvRect( 108, 0, 124, 16 ) );
break;
case LANGS:
icon.frame( icon.texture.uvRect( 109, 16, 121, 25 ) );
break;
case CHALLENGE_OFF:
icon.frame( icon.texture.uvRect( 78, 12, 92, 24 ) );
case INFO:
icon.frame( icon.texture.uvRect( 32, 0, 46, 14 ) );
break;
case CHALLENGE_ON:
icon.frame( icon.texture.uvRect( 92, 12, 108, 24 ) );
icon.frame( icon.texture.uvRect( 48, 0, 62, 12 ) );
break;
case RESUME:
icon.frame( icon.texture.uvRect( 13, 53, 24, 64 ) );
case CHALLENGE_OFF:
icon.frame( icon.texture.uvRect( 64, 0, 78, 12 ) );
break;
case PREFS:
icon.frame( icon.texture.uvRect( 80, 0, 92, 12 ) );
break;
case LANGS:
icon.frame( icon.texture.uvRect( 96, 0, 108, 9 ) );
break;
case EXIT:
icon.frame( icon.texture.uvRect( 112, 0, 125, 9 ) );
break;
case CLOSE:
icon.frame( icon.texture.uvRect( 0, 16, 11, 27 ) );
break;
case ARROW:
icon.frame( icon.texture.uvRect( 16, 16, 27, 27 ) );
break;
case SKULL:
icon.frame( icon.texture.uvRect( 0, 32, 8, 40 ) );
break;
case BUSY:
icon.frame( icon.texture.uvRect( 8, 32, 16, 40 ) );
break;
case COMPASS:
icon.frame( icon.texture.uvRect( 0, 40, 7, 45 ) );
break;
case SLEEP:
icon.frame( icon.texture.uvRect( 16, 32, 25, 40 ) );
break;
case ALERT:
icon.frame( icon.texture.uvRect( 16, 40, 24, 48 ) );
break;
case LOST:
icon.frame( icon.texture.uvRect( 24, 40, 32, 48 ) );
break;
case TARGET:
icon.frame( icon.texture.uvRect( 32, 32, 48, 48 ) );
break;
case BACKPACK:
icon.frame( icon.texture.uvRect( 48, 32, 58, 42 ) );
break;
case SCROLL_HOLDER:
icon.frame( icon.texture.uvRect( 58, 32, 68, 42 ) );
break;
case SEED_POUCH:
icon.frame( icon.texture.uvRect( 68, 32, 78, 42 ) );
break;
case WAND_HOLSTER:
icon.frame( icon.texture.uvRect( 78, 32, 88, 42 ) );
break;
case POTION_BANDOLIER:
icon.frame( icon.texture.uvRect( 88, 32, 98, 42 ) );
break;
case DEPTH:
icon.frame( icon.texture.uvRect( 0, 48, 13, 64 ) );
break;
case WARRIOR:
icon.frame( icon.texture.uvRect( 16, 48, 25, 63 ) );
break;
case MAGE:
icon.frame( icon.texture.uvRect( 32, 48, 47, 62 ) );
break;
case ROGUE:
icon.frame( icon.texture.uvRect( 48, 48, 57, 63 ) );
break;
case HUNTRESS:
icon.frame( icon.texture.uvRect( 64, 48, 80, 64 ) );
break;
case ENTER:
icon.frame( icon.texture.uvRect( 66, 26, 83, 43 ) );
break;
case GOLD:
icon.frame( icon.texture.uvRect( 83, 26, 100, 42 ) );
icon.frame( icon.texture.uvRect( 0, 64, 17, 81 ) );
break;
case RANKINGS:
icon.frame( icon.texture.uvRect( 100, 26, 117, 43 ) );
icon.frame( icon.texture.uvRect( 17, 64, 34, 81 ) );
break;
case BADGES:
icon.frame( icon.texture.uvRect( 66, 46, 83, 63 ) );
icon.frame( icon.texture.uvRect( 34, 64, 51, 81 ) );
break;
case CHANGES:
icon.frame( icon.texture.uvRect( 83, 47, 100, 62 ) );
icon.frame( icon.texture.uvRect( 51, 64, 68, 79 ) );
break;
case SHPX:
icon.frame( icon.texture.uvRect( 100, 46, 116, 62 ) );
icon.frame( icon.texture.uvRect( 68, 64, 84, 80 ) );
break;
case GOLD:
icon.frame( icon.texture.uvRect( 85, 64, 102, 80 ) );
break;
case LIBGDX:
icon.frame( icon.texture.uvRect( 0, 81, 16, 94 ) );
break;
case WATA:
icon.frame( icon.texture.uvRect( 17, 81, 34, 93 ) );
break;
case WARNING:
icon.frame( icon.texture.uvRect( 34, 81, 48, 95 ) );
break;
}
return icon;

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@ -122,10 +122,10 @@ public class QuickRecipe extends Component {
}
if (cost > 0) {
arrow = new arrow(Icons.get(Icons.RESUME), cost);
arrow = new arrow(Icons.get(Icons.ARROW), cost);
arrow.hardlightText(0x00CCFF);
} else {
arrow = new arrow(Icons.get(Icons.RESUME));
arrow = new arrow(Icons.get(Icons.ARROW));
}
if (hasInputs) {
arrow.icon.tint(1, 1, 0, 1);

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@ -42,7 +42,7 @@ public class ResumeIndicator extends Tag {
protected void createChildren() {
super.createChildren();
icon = Icons.get( Icons.RESUME );
icon = Icons.get( Icons.ARROW);
add( icon );
}