v1.2.1: cleaned up how the global badges list is accessed
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@ -539,16 +539,18 @@ public class Badges {
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}
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}
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if (!global.contains( Badge.ALL_ITEMS_IDENTIFIED ) &&
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global.contains( Badge.ALL_WEAPONS_IDENTIFIED ) &&
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global.contains( Badge.ALL_ARMOR_IDENTIFIED ) &&
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global.contains( Badge.ALL_WANDS_IDENTIFIED ) &&
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global.contains( Badge.ALL_RINGS_IDENTIFIED ) &&
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global.contains( Badge.ALL_ARTIFACTS_IDENTIFIED ) &&
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global.contains( Badge.ALL_POTIONS_IDENTIFIED ) &&
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global.contains( Badge.ALL_SCROLLS_IDENTIFIED )) {
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displayBadge( Badge.ALL_ITEMS_IDENTIFIED );
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if (isUnlocked( Badge.ALL_WEAPONS_IDENTIFIED ) &&
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isUnlocked( Badge.ALL_ARMOR_IDENTIFIED ) &&
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isUnlocked( Badge.ALL_WANDS_IDENTIFIED ) &&
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isUnlocked( Badge.ALL_RINGS_IDENTIFIED ) &&
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isUnlocked( Badge.ALL_ARTIFACTS_IDENTIFIED ) &&
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isUnlocked( Badge.ALL_POTIONS_IDENTIFIED ) &&
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isUnlocked( Badge.ALL_SCROLLS_IDENTIFIED )) {
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Badge badge = Badge.ALL_ITEMS_IDENTIFIED;
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if (!isUnlocked( badge )) {
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displayBadge( badge );
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}
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}
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}
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@ -601,15 +603,17 @@ public class Badges {
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}
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private static void validateYASD() {
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if (global.contains( Badge.DEATH_FROM_FIRE ) &&
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global.contains( Badge.DEATH_FROM_POISON ) &&
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global.contains( Badge.DEATH_FROM_GAS ) &&
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global.contains( Badge.DEATH_FROM_HUNGER) &&
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global.contains( Badge.DEATH_FROM_GLYPH) &&
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global.contains( Badge.DEATH_FROM_FALLING)) {
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if (isUnlocked( Badge.DEATH_FROM_FIRE ) &&
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isUnlocked( Badge.DEATH_FROM_POISON ) &&
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isUnlocked( Badge.DEATH_FROM_GAS ) &&
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isUnlocked( Badge.DEATH_FROM_HUNGER) &&
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isUnlocked( Badge.DEATH_FROM_GLYPH) &&
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isUnlocked( Badge.DEATH_FROM_FALLING)) {
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Badge badge = Badge.YASD;
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displayBadge( badge );
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if (!isUnlocked( badge )) {
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displayBadge( badge );
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}
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}
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}
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@ -650,21 +654,16 @@ public class Badges {
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break;
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}
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local.add( badge );
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if (!global.contains( badge )) {
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global.add( badge );
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saveNeeded = true;
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}
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addGlobal(badge);
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if (global.contains( Badge.BOSS_SLAIN_1_WARRIOR ) &&
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global.contains( Badge.BOSS_SLAIN_1_MAGE ) &&
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global.contains( Badge.BOSS_SLAIN_1_ROGUE ) &&
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global.contains( Badge.BOSS_SLAIN_1_HUNTRESS)) {
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if (isUnlocked( Badge.BOSS_SLAIN_1_WARRIOR ) &&
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isUnlocked( Badge.BOSS_SLAIN_1_MAGE ) &&
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isUnlocked( Badge.BOSS_SLAIN_1_ROGUE ) &&
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isUnlocked( Badge.BOSS_SLAIN_1_HUNTRESS)) {
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badge = Badge.BOSS_SLAIN_1_ALL_CLASSES;
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if (!global.contains( badge )) {
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if (!isUnlocked( badge )) {
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displayBadge( badge );
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global.add( badge );
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saveNeeded = true;
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}
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}
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} else
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@ -698,25 +697,20 @@ public class Badges {
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return;
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}
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local.add( badge );
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if (!global.contains( badge )) {
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global.add( badge );
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saveNeeded = true;
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}
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addGlobal(badge);
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if (global.contains( Badge.BOSS_SLAIN_3_GLADIATOR ) &&
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global.contains( Badge.BOSS_SLAIN_3_BERSERKER ) &&
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global.contains( Badge.BOSS_SLAIN_3_WARLOCK ) &&
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global.contains( Badge.BOSS_SLAIN_3_BATTLEMAGE ) &&
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global.contains( Badge.BOSS_SLAIN_3_FREERUNNER ) &&
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global.contains( Badge.BOSS_SLAIN_3_ASSASSIN ) &&
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global.contains( Badge.BOSS_SLAIN_3_SNIPER ) &&
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global.contains( Badge.BOSS_SLAIN_3_WARDEN )) {
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if (isUnlocked( Badge.BOSS_SLAIN_3_GLADIATOR ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_BERSERKER ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_WARLOCK ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_BATTLEMAGE ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_FREERUNNER ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_ASSASSIN ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_SNIPER ) &&
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isUnlocked( Badge.BOSS_SLAIN_3_WARDEN )) {
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badge = Badge.BOSS_SLAIN_3_ALL_SUBCLASSES;
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if (!global.contains( badge )) {
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if (!isUnlocked( badge )) {
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displayBadge( badge );
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global.add( badge );
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saveNeeded = true;
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}
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}
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}
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@ -741,33 +735,27 @@ public class Badges {
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break;
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}
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if (!global.contains( badge )) {
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global.add( badge );
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saveNeeded = true;
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}
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addGlobal(badge);
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}
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public static void validateRatmogrify(){
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if (!global.contains( Badge.FOUND_RATMOGRIFY )) {
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global.add( Badge.FOUND_RATMOGRIFY );
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saveNeeded = true;
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}
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addGlobal(Badge.FOUND_RATMOGRIFY);
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}
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public static void validateMageUnlock(){
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if (Statistics.upgradesUsed >= 1 && !global.contains(Badge.UNLOCK_MAGE)){
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if (Statistics.upgradesUsed >= 1 && !isUnlocked(Badge.UNLOCK_MAGE)){
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displayBadge( Badge.UNLOCK_MAGE );
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}
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}
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public static void validateRogueUnlock(){
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if (Statistics.sneakAttacks >= 10 && !global.contains(Badge.UNLOCK_ROGUE)){
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if (Statistics.sneakAttacks >= 10 && !isUnlocked(Badge.UNLOCK_ROGUE)){
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displayBadge( Badge.UNLOCK_ROGUE );
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}
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}
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public static void validateHuntressUnlock(){
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if (Statistics.thrownAssists >= 10 && !global.contains(Badge.UNLOCK_HUNTRESS)){
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if (Statistics.thrownAssists >= 10 && !isUnlocked(Badge.UNLOCK_HUNTRESS)){
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displayBadge( Badge.UNLOCK_HUNTRESS );
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}
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}
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@ -800,15 +788,12 @@ public class Badges {
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break;
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}
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local.add( badge );
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if (!global.contains( badge )) {
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global.add( badge );
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saveNeeded = true;
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}
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addGlobal(badge);
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if (global.contains( Badge.VICTORY_WARRIOR ) &&
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global.contains( Badge.VICTORY_MAGE ) &&
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global.contains( Badge.VICTORY_ROGUE ) &&
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global.contains( Badge.VICTORY_HUNTRESS )) {
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if (isUnlocked( Badge.VICTORY_WARRIOR ) &&
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isUnlocked( Badge.VICTORY_MAGE ) &&
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isUnlocked( Badge.VICTORY_ROGUE ) &&
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isUnlocked( Badge.VICTORY_HUNTRESS )) {
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badge = Badge.VICTORY_ALL_CLASSES;
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displayBadge( badge );
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@ -870,17 +855,11 @@ public class Badges {
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badge = Badge.CHAMPION_1;
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}
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if (challenges >= 3){
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if (!global.contains(badge)){
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global.add(badge);
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saveNeeded = true;
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}
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addGlobal(badge);
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badge = Badge.CHAMPION_2;
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}
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if (challenges >= 6){
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if (!global.contains(badge)){
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global.add(badge);
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saveNeeded = true;
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}
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addGlobal(badge);
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badge = Badge.CHAMPION_3;
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}
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local.add(badge);
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