v1.2.1: cleaned up how the global badges list is accessed

This commit is contained in:
Evan Debenham 2022-03-28 18:01:54 -04:00
parent a10c3b399f
commit ec014d7d8a

View File

@ -539,16 +539,18 @@ public class Badges {
}
}
if (!global.contains( Badge.ALL_ITEMS_IDENTIFIED ) &&
global.contains( Badge.ALL_WEAPONS_IDENTIFIED ) &&
global.contains( Badge.ALL_ARMOR_IDENTIFIED ) &&
global.contains( Badge.ALL_WANDS_IDENTIFIED ) &&
global.contains( Badge.ALL_RINGS_IDENTIFIED ) &&
global.contains( Badge.ALL_ARTIFACTS_IDENTIFIED ) &&
global.contains( Badge.ALL_POTIONS_IDENTIFIED ) &&
global.contains( Badge.ALL_SCROLLS_IDENTIFIED )) {
displayBadge( Badge.ALL_ITEMS_IDENTIFIED );
if (isUnlocked( Badge.ALL_WEAPONS_IDENTIFIED ) &&
isUnlocked( Badge.ALL_ARMOR_IDENTIFIED ) &&
isUnlocked( Badge.ALL_WANDS_IDENTIFIED ) &&
isUnlocked( Badge.ALL_RINGS_IDENTIFIED ) &&
isUnlocked( Badge.ALL_ARTIFACTS_IDENTIFIED ) &&
isUnlocked( Badge.ALL_POTIONS_IDENTIFIED ) &&
isUnlocked( Badge.ALL_SCROLLS_IDENTIFIED )) {
Badge badge = Badge.ALL_ITEMS_IDENTIFIED;
if (!isUnlocked( badge )) {
displayBadge( badge );
}
}
}
@ -601,15 +603,17 @@ public class Badges {
}
private static void validateYASD() {
if (global.contains( Badge.DEATH_FROM_FIRE ) &&
global.contains( Badge.DEATH_FROM_POISON ) &&
global.contains( Badge.DEATH_FROM_GAS ) &&
global.contains( Badge.DEATH_FROM_HUNGER) &&
global.contains( Badge.DEATH_FROM_GLYPH) &&
global.contains( Badge.DEATH_FROM_FALLING)) {
if (isUnlocked( Badge.DEATH_FROM_FIRE ) &&
isUnlocked( Badge.DEATH_FROM_POISON ) &&
isUnlocked( Badge.DEATH_FROM_GAS ) &&
isUnlocked( Badge.DEATH_FROM_HUNGER) &&
isUnlocked( Badge.DEATH_FROM_GLYPH) &&
isUnlocked( Badge.DEATH_FROM_FALLING)) {
Badge badge = Badge.YASD;
displayBadge( badge );
if (!isUnlocked( badge )) {
displayBadge( badge );
}
}
}
@ -650,21 +654,16 @@ public class Badges {
break;
}
local.add( badge );
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
addGlobal(badge);
if (global.contains( Badge.BOSS_SLAIN_1_WARRIOR ) &&
global.contains( Badge.BOSS_SLAIN_1_MAGE ) &&
global.contains( Badge.BOSS_SLAIN_1_ROGUE ) &&
global.contains( Badge.BOSS_SLAIN_1_HUNTRESS)) {
if (isUnlocked( Badge.BOSS_SLAIN_1_WARRIOR ) &&
isUnlocked( Badge.BOSS_SLAIN_1_MAGE ) &&
isUnlocked( Badge.BOSS_SLAIN_1_ROGUE ) &&
isUnlocked( Badge.BOSS_SLAIN_1_HUNTRESS)) {
badge = Badge.BOSS_SLAIN_1_ALL_CLASSES;
if (!global.contains( badge )) {
if (!isUnlocked( badge )) {
displayBadge( badge );
global.add( badge );
saveNeeded = true;
}
}
} else
@ -698,25 +697,20 @@ public class Badges {
return;
}
local.add( badge );
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
addGlobal(badge);
if (global.contains( Badge.BOSS_SLAIN_3_GLADIATOR ) &&
global.contains( Badge.BOSS_SLAIN_3_BERSERKER ) &&
global.contains( Badge.BOSS_SLAIN_3_WARLOCK ) &&
global.contains( Badge.BOSS_SLAIN_3_BATTLEMAGE ) &&
global.contains( Badge.BOSS_SLAIN_3_FREERUNNER ) &&
global.contains( Badge.BOSS_SLAIN_3_ASSASSIN ) &&
global.contains( Badge.BOSS_SLAIN_3_SNIPER ) &&
global.contains( Badge.BOSS_SLAIN_3_WARDEN )) {
if (isUnlocked( Badge.BOSS_SLAIN_3_GLADIATOR ) &&
isUnlocked( Badge.BOSS_SLAIN_3_BERSERKER ) &&
isUnlocked( Badge.BOSS_SLAIN_3_WARLOCK ) &&
isUnlocked( Badge.BOSS_SLAIN_3_BATTLEMAGE ) &&
isUnlocked( Badge.BOSS_SLAIN_3_FREERUNNER ) &&
isUnlocked( Badge.BOSS_SLAIN_3_ASSASSIN ) &&
isUnlocked( Badge.BOSS_SLAIN_3_SNIPER ) &&
isUnlocked( Badge.BOSS_SLAIN_3_WARDEN )) {
badge = Badge.BOSS_SLAIN_3_ALL_SUBCLASSES;
if (!global.contains( badge )) {
if (!isUnlocked( badge )) {
displayBadge( badge );
global.add( badge );
saveNeeded = true;
}
}
}
@ -741,33 +735,27 @@ public class Badges {
break;
}
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
addGlobal(badge);
}
public static void validateRatmogrify(){
if (!global.contains( Badge.FOUND_RATMOGRIFY )) {
global.add( Badge.FOUND_RATMOGRIFY );
saveNeeded = true;
}
addGlobal(Badge.FOUND_RATMOGRIFY);
}
public static void validateMageUnlock(){
if (Statistics.upgradesUsed >= 1 && !global.contains(Badge.UNLOCK_MAGE)){
if (Statistics.upgradesUsed >= 1 && !isUnlocked(Badge.UNLOCK_MAGE)){
displayBadge( Badge.UNLOCK_MAGE );
}
}
public static void validateRogueUnlock(){
if (Statistics.sneakAttacks >= 10 && !global.contains(Badge.UNLOCK_ROGUE)){
if (Statistics.sneakAttacks >= 10 && !isUnlocked(Badge.UNLOCK_ROGUE)){
displayBadge( Badge.UNLOCK_ROGUE );
}
}
public static void validateHuntressUnlock(){
if (Statistics.thrownAssists >= 10 && !global.contains(Badge.UNLOCK_HUNTRESS)){
if (Statistics.thrownAssists >= 10 && !isUnlocked(Badge.UNLOCK_HUNTRESS)){
displayBadge( Badge.UNLOCK_HUNTRESS );
}
}
@ -800,15 +788,12 @@ public class Badges {
break;
}
local.add( badge );
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
addGlobal(badge);
if (global.contains( Badge.VICTORY_WARRIOR ) &&
global.contains( Badge.VICTORY_MAGE ) &&
global.contains( Badge.VICTORY_ROGUE ) &&
global.contains( Badge.VICTORY_HUNTRESS )) {
if (isUnlocked( Badge.VICTORY_WARRIOR ) &&
isUnlocked( Badge.VICTORY_MAGE ) &&
isUnlocked( Badge.VICTORY_ROGUE ) &&
isUnlocked( Badge.VICTORY_HUNTRESS )) {
badge = Badge.VICTORY_ALL_CLASSES;
displayBadge( badge );
@ -870,17 +855,11 @@ public class Badges {
badge = Badge.CHAMPION_1;
}
if (challenges >= 3){
if (!global.contains(badge)){
global.add(badge);
saveNeeded = true;
}
addGlobal(badge);
badge = Badge.CHAMPION_2;
}
if (challenges >= 6){
if (!global.contains(badge)){
global.add(badge);
saveNeeded = true;
}
addGlobal(badge);
badge = Badge.CHAMPION_3;
}
local.add(badge);