From eb0c857ef84c7bc2946f6a50fe5bf548712112f1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 16 Jun 2021 21:12:20 -0400 Subject: [PATCH] v0.9.3b: deactivating cloak now only ends prep if hero is visible --- .../shatteredpixeldungeon/items/artifacts/CloakOfShadows.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java index 13c777002..b5b1547fe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java @@ -98,7 +98,7 @@ public class CloakOfShadows extends Artifact { } else { activeBuff.detach(); activeBuff = null; - if (hero.buff(Preparation.class) != null){ + if (hero.invisible <= 0 && hero.buff(Preparation.class) != null){ hero.buff(Preparation.class).detach(); } hero.sprite.operate( hero.pos );