v0.7.5b: fixed additional cases where text was being rendered from the actor thread
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@ -157,7 +157,12 @@ public class Blacksmith extends NPC {
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}
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private void tell( String text ) {
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GameScene.show( new WndQuest( this, text ) );
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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GameScene.show( new WndQuest( Blacksmith.this, text ) );
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}
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});
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}
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public static String verify( Item item1, Item item2 ) {
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@ -63,8 +63,10 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBlacksmith;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndItem;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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@ -697,7 +699,12 @@ public class DriedRose extends Artifact {
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updateRose();
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if (rose != null && !rose.talkedTo){
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rose.talkedTo = true;
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GameScene.show(new WndQuest(this, Messages.get(this, "introduce") ));
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Game.runOnRenderThread(new Callback() {
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@Override
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public void call() {
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GameScene.show(new WndQuest(GhostHero.this, Messages.get(GhostHero.this, "introduce") ));
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}
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});
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return false;
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} else {
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return super.interact();
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